DR on interrupts in SL

Why there is still no diminishing returns on interrupts. Playing casters is a struggle when trained by more then 1 player. There is diminishing returns on silence but not on interrupts. Tried to play one bg, got interrupted by mage for 6sec and then by warrior for 4 right after. Full 10 sec with not being able to cast. What you guys think. Should there be DR on interrupts in Shadowlands?

13 Likes

The range melee class balance is fine, and ranges are still having a decent advantages in battleground as melee have to go in close quarter and can easily get focused if they want to do damage.

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I propose reintroducing disarm instead and having no DR on it. Fair is fair…

Being outside of melee range has no DR.

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Said the most mobile class in the game…

A destro warlock immune to interrupts. What could go wrong?

3 Likes

Destro and fire are so unbelievably powerful in PvP right now it’s hard to believe you’ve actually done any PvP.

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If only u had a gate

Neither of those classes have had disarms in WoW history…

Ironically Mages used to have a fire talent called Fiery Payback that was a disarm…

The only real ranged caster disarm was shadow priest psychic horror, which still exists for the 4 second horror.

So…what do you want exactly?

1 Like

L2Bait the kick.

2 Likes

I’m shocked it’s still not implemented

pretty sure melee/non caters mains will all vote against dr on interrupt effects lol

yeah, give shadow priest disarm back from psychic horror

Sure, while they’re at it add a DR to all movement impairing effects

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this is what I want…

It’s pretty funny when someone use his alts to like his own post and use his alts in the same thread.

Next time try to be more subtle about it.

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I know what I want: 1) No more chain 24/7 snares; 2) Hard Casters having the ability to escape on their own and kite some; 3) Line of Sight - benefits all, but melee as well; 4) Reduction of CC thrown out there on 1 target. The masses don’t have to be [Removed] burning down 1 target that wont survive because of how the game plays; 4) If your Class and spec is heave on CCs maybe a reduction in damage to compensate for control while the partner beats up the focused target?