DISCLAIMER: This has nothing to do with the MDI. I’m using data from Archon.gg based on keys from 26-32; way above what is done in the MDI.
Hey everyone!
This is a thread discussing the overall imbalance of specs relative to their AoE performance in keys. Currently, I would argue that single target performance is relatively well balanced based on fight logs from Volcoross and Smolderon, but the same cannot be said about Mythic +, which is arguably one of the largest communities/player engagement end-games in the game currently.
To start off, my data is pulled from the following table: https://imgur.com/gallery/sG3XDFs
- Source:
https://www.archon.gg/wow/tier-list/dps-rankings/mythic-plus/high-keys/all-dungeons/this-week
What are some findings from this?
Putting out some highlights:
- Average DPS per key (non-parse number weighted average): 280.1 k DPS
- Average DPS per key (parse number weighted average): 309.6 k DPS
- Note: parse number weighted means the average DPS of that spec times the number of parses, which is a better representation of performance. The reason for this is that if you compare the average of, say, Affliction warlock (2650 parses) and Ret paladin (144968 parses), they would be weighed equally, which is not accurate since Ret has 54 times more players in M+
Currently, there are therefore:
- 18 DPS specs below the weighted average (out of 26; 69.2% or 19.2% over-representation)
Recommendations
Given the above, I would recommend buffing the underperformers to a goal DPS of 309.6 k as the current weighted average. The difficulty in this request is that (if implemented) this would have to be done without altering single target performance since the balance of single target specs is currently relatively optimal.
I can give some recommendations on Arcane since that’s what I main, but before that I was wondering if anyone else had some thoughts regarding this.