Time to give monks the double jump they were supposed to get when they were launched.
Aren’t we getting one in WW?
It’s less of a double jump, per se, and more of an air dash, but yes. Also walking on water after rolling as a bonus.
Air dash is better than getting double jump for monks imo-- especially if we can’t glide after a double jump.
The dash itself is better than just double jump, but it only gets triggered after a Roll which has 15s recharge. So pros and cons.
Also, for WWs, you’ll definitely need to go out of your way to get that talent. You need to waste 2 points on a worthless talent for WWs in order to snag it.
You mean the one that increases damage from: Xuen, SEF, expel harm, SoTWL, JFS, Resonate fists, touch of karma… Yep, it’s totally worthless
The worst will be if the “jump” is just regular distance like fel rush but worse
Seeing it in action in alpha, it’s not a long distance but, due to being lighter than air:
- You can roll mid air
- You can prevent fall damage from any height
- Walk on water
- Still jump most gaps
- works while mounted or channeling