I have never seen one. Is it even a thing? I feel like id enjoy it more in m+
I did DoTC until about key level 6-7-ish. It’s do able (and more fun). But when the hits get harder, you kinda got put on the moon-suit get the job done. Hoping to let the claws out again in S2.
If DotC gets any work done to it, it will have to be in a .5 patch where they do reworks post RFWF being over.
DotC suffers from a lack of rage which makes it fall over in M+.
I am, but mostly DPSed this season and didn’t do alot of high key tanking.
Doesn’t look like you will see many in season 2 either.
May see more with the full tier set. The mini-covokesque like ability may generate enough rage for DoTC to actually be competitive and use Raze outside of TnC procs
Here is hoping! Not a moonbear fan.
DOTC is perfectly viable in keys
97.4% of the top 100 bears are running elune. So are you trying to tell us that dotc is viable in keys low enough that you dont even need hero talents? Or are you seeing competitive performance between the 2 hero talents somewhere?
It’s probably also viable for higher keys ya
But also keep in mind that 90% of key players dont go beyond a 8. And there’s logged runs of dotc doing 12 and above whatnot. The issue is dotc encourages u to weave into cat form and frankly people are rightfully afraid of doing that in fear of being oneshotted or something (even tho dotc has solid fail safes for that) ultimately the hero tree is a skill ceiling that most bear players arnt interested in doing cause EC exists without any change to the specs general rotation (also moong bear is cool)
Ya and you think recommending they use an inferior spec is helpful?
Does it though? Taking the cat form talent provides a reasonable ST increase, but no AOE damage increase (should have included Primal Wrath). Having a slight ST increase in Mythic + is not horrible for bosses, but a tank’s damage on a boss is so low compared to dps now that having a bit more there while losing survivability and frankly damage everywhere else in the dungeon is not going to be a good idea.
Druid of the Claw works for keys, as long as you aren’t doing anything real high and you don’t mind being less effective. Same way any other bad talent set does. There is no talent set in the game that makes you unviable for keys, where you simply cannot complete them as that spec.
You’re just worse.
If they want to use the spec they like for irrelevant keys they can do blind.
Then yes, their spec choice wouldn’t matter for content that has no danger
Like I told you last thread, thinking tank damage doesn’t matter in a season where tank damage is in an all time high. In content that doesn’t need you to play seriously is fine. Bears main issue is its prio target and st in keys. Playing maul and by extension playing dotc if you really want to (can stress this enough) lowkey fixes this issue
I feel like you answered yourself, but yea…
Druid of the Claw is, thematically, my favorite spec/sub spec in the game. Especially from a lore perspective, going all the way back to the bear form quest. The fact that it’s not the competitor with meme beam bear is a travesty.
But I play hard. I like to play at the edge of my skill level most of the time, and that means conforming to the meta to be able to be invited for groups. Every season it’s the same choice: do I play what I enjoy or do I play what gets invited?
Not playing at my skill level and just doing pointless vault keys… it erodes my will to play and makes me not want to put any effort in. The new key-floor system will hopefully alleviate that and allow me to risk my own key more, but the most obvious (painfully, frustratingly obvious) solution is more aggressive tuning.
There are 3 components to tuning that need to be kept in mind. Season bound tuning (how each tank stacks up against the current seasons content), season agnostic tuning (combination of damage and damage profiles, mitigation levels, etc), and public perception.
Blizzard has complete control over the first two. Every tier list in existence starts the same way “tanks are all pretty close together. I’m going to put 4 of them A tier and 2 of them in A- tier” and then, right before the season starts, one tank rockets to the top with some insane damage/talent boost and brewmaster gets dropped to the F tier because the Tank Streamers remember it’s not built for m+ when they try to run a dungeon on one. It’s like clockwork.
So what’s a dev to do? Make sure all the tanks have complete toolkits, for starters. The difference in mitigation to healing between warrior and DK is too high to ever balance them. Either healing is important (magic/bleeds) and warriors are out or mitigation is limiting and DK’s are out. There are other spectrums too, but that’s an example. Bring those bands closer together.
Homogenization is a dirty word, sure, but if we’re forgoing balance for the sake of difference, then you have to let the difference be strong enough. Going back to the DK/War example, that means allowing armor to affect bleeds/magic or giving DKs enough HP to live melees in a +20. If the real line is on the middle and DKs and warriors are forever destined to be on the outside, why have them? Some concessions towards homogenization need to be made for balance
Back to druids. What does Druid of the claw need? More damage and a buff to UF. You can then that dial far enough to the right to cover all the other problems. Easy fix.
But more in depth? Better pathing in the spec tree. The splitting of the berserk talents has been a long standing criticism. I’d call it a failed experiment at this point. Can you tell me what pulverize does without looking it up? It’s a dead node. So few people take it that it’s could be completely bugged and no one would know. Fix it! Make it useful.
Appreciate the post, but given no blizzard employee bothers with class forums, it needs to be in the 11.1.5 forum when that goes up.
Hopefully there will be work on bears then, even if it just a repeat of DF like so much of this xpac has been.
Good luck for now friend. I certainly hope for more depth to my moonbear and a clawbear that doesn’t feel bad to play, but for now I at least feel like I can play ok without making my raid wish I was something else.
Talked to my healers and they say they don’t heal me OR my BDK cotank directly yet, so I’m feeling ok so far. We’ll see as we pushed deeper into heroic Thur and then into Mythic, but while bear isn’t amazing, its hanging in there now.
I’m gonna keep shouting from the rooftops.
Last season I timed every key on 10 as DotC Guardian, had no issues.
I can agree that playing EC is easier, but I believe you can time your 12s with DotC.
Some people spoke of why we would choose inferior spec: because it’s a video game, became I play what I have fun with, not what performs 3% better.
PTR forums are up. Lets hope bears aren’t ignored.
I want DOTC to be good, and the general idea for it is good. But guardian’s talent trees does not really allow it to work as smoothly as laser bear.
This is mostly a problem with where they placed non-negotiable mitigation talents, in places where it’s almost impossible to get them AND take the talents that synergize enough with DOTC that your damage doesn’t drop even farther on transition from moonbear.
My personal wishlist:
would be that the centerline of the tree be set aside for mitigation so both sides can drop in to grab things you need for mitigation.
Top left and right are things that both specs might find useful. With bottom left and bottom right being things that synergize best with either moonbear or DOTC.
If done well, you could be left with decision points to drop mitigation talents at the bottom to take extra damage from the opposite top side. While both trees could go full mitigation if they needed, without deeply crippling their ability to work.
Only other fix for DOTC would be to unnerf bear bubble, so that you don’t NEED the right side mitigation stuff quite as badly. But it’s pretty clear that they don’t want immortal raze bear to be a thing again. So I kind of assume DOTC will stay dead.