Doomguard/ritual of doom, worth?

How powerful was the doomguard in Vanilla? Was it worth summoning one in a raid, bg, or dungeon?

Did it do enough damage to warrant killing someone to summon it? (Considering you can just res someone after i guess there really isnt a cost but time)

To me this ability always seemed like something that needed an understanding from your group since i think there was a chance it could break from you?

What situation would you use it in?

I did not really summon them in raids, or BG’s or a dungeon. They are a lot of fun and the quest line was amazing. But I did often summon one and throw it into Refugee Point or Southshore. A Doomguard and a few infernals could demolish a lot of the towns defenses.

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I didn’t raid all that often but I do remember that at one point (honestly can’t remember this could be a wotlk thing), but the doom guard had a dispel on a 0 second cooldown so you could literally just spam it 24/7

IF Bridge is the ideal summoning spot.

Dies too fast in IF, inside the inn in Lakeshire.

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Far as I knew, there was no real purpose outside having a bit of fun. Although then again, while I played and raided as a lock, I didn’t min/max and could be wrong.

Infernals on the other hand…I remember organizing ‘infernalings’ both in Goldshire and AV back in the day. We were at a stalemate before the horde keep, and had 5-6 or so other warlocks with me and we all summoned infernals.

We won that fight super easily, because the horde had no idea what to do.

Goldshire didn’t stand a chance either, lool.

UHG I want to play!

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I recall a raid when 1 lock summoned it prepull it broke early and killed an OT.

Ah, the doomguard, bane of many a Goldshire noob.

The doomguard was pretty powerful, but not worth summoning in raids, dungeons, or battlegrounds. The ritual itself killed one of the 5 involved at random, possibly including the warlock. The doomguard then had to be enslaved, which nerfed its attack speed and power—and if the warlock died in the ritual, of course, it would just run amok. (Maybe that’s what the warlock wanted, of course. :smiling_imp:) Try rezzing anybody with an angry doomguard pounding on you!

In a raid or dungeon, the last thing you wanted was your enslave breaking mid fight.

If a doomguard appeared in a battleground, particularly AV, everyone on the other side, and I mean everyone, would focus fire on it to take it down fast. They never lasted long. In AB and WSG it wasn’t rare to see Infernals guarding nodes/flags—their constant AE was handy for unstealthing—but the 1g reagent was a bit of a steep price to pay for many.

All that said, the quest chain for Ritual of Doom was a true epic vanilla adventure, and you couldn’t pull it off yourself. Totally worth doing even if you never bothered using the spell.

A final note: since Curse of Doom had a small chance to summon a doomguard on killing its target, for hijinks I would just cast it on bunnies until it procced, well before I ever got Ritual of Doom.

I cannot remember the fight, but I think it was lady vashj in BC. I would doom one mob that was kited while I burst down a ranged mob in phase 2. The Doom spawned a Doomguard and wiped the raid.

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You lack vision, I indeed did solo this. Made it that much more epic!

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More fun than useful imho. But everything has value if you look in the right places.

I remember soloing most of this as well. It was very hard. But the hardest part to me was the part north of winterspring. I died many times up there.

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Yeah, one bad enslave break or a resisted banish and it was over quick.

I found the hardest part being the last part where you needed to channel on the Doomguard Captain(I think?) in the Blasted Lands. but a quick run to the AH and picked myself up a Goblin Rocket Helmet, that did the trick.

Why play a Warlock if you’re not going to learn all the demons? I will definitely get the quest done. That said, I only use infernal and doomguard in pvp. They are too unpredictable for a raid.

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How did you manage that final channel on the free-range doomguard?! I tried and tried and it would just break and pound me and ruin the channel. I had to have a hunter friend with the right talents ice trap it. Even then we had to try multiple times.

In almost all cases, AQ being the exception, you are unable to use infernal inside a raid.

I had the same issues, then I made one of these.

Ah, I was tailoring/enchanting. I thought often about switching to engineering, but, you know, sunk cost fallacy and all…

Totally worth it. Not because the doomguard was OP.

It was totally worth it because you would start the ritual then say in group “Click here for warlock cookies!”

It was always worth watching someone die.

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I let one go in goldshire. It killed me. Then it killed everyone else. It was hugely entertaining.

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