I engage and enemy melee
Enemy melee pops his immunity
I can´t generate maelstorm stacks cause i cant hit through immunity
I try to kite it, but they have more mobility than i
Dead shaman go next.
Don’t engage them as enhance. Frost shock them and make them engage you…react to what they do with your utility, until you can bait cooldowns, and then explode on them.
Enhance needs to play more defensive-minded than other melee, due to not having the amount of survivability/instant CC other melee get.
If you are running at another melee, you better be sure their cds are down. Otherwise, play the long game to kite out cooldowns, and then go in for the kill. Ascendance works at 30 yard range for a reason.
Or… because, ya’know, people like to cc us to death… we just pop all our cooldowns out the door and just blow them up from range, hoping that they aren’t used to that kind of burst… It works really well at lower levels, and still against some higher rated teams at times.
The problem is that if we wait for them to come to us, we’re likely just going to get trained and perma cc’d, and won’t actually be able to hit all our abilities to do enough damage to make a difference. Obviously it depends on the team though, but i’ve found much more success just running in popping everything and trying to nuke 1 down, than playing the long game.
Against certain caster comps, this works well. Any high rated melee comp will have cc waiting for you if you try this. And even then, you are still going to be bursting from 30 yard out approach as the warrior charges into the target.
The workhorse of turbo 2s is the warrior, so whatever your teammate is more comfortable with is how you should be playing. As it stands, you should have a stack ready to go from popping wolves at start of the match regardless whether you play defensively or full aggro. That and your teammate should be peeling/cross cc’ing with hamstring, stormbolt, and fear yell.
Yeah enhance is definitely not on the same level as warrior/ret/rogue/monk or even dk tbh. We lack mobility and dfensives and cc as well. We have nice dams and nice heals and our windsheer with purge but compared to the toolkits these other classes have enhancce will not be able to compete. The only reason we are not so bad right now is cuz out healing is fat. Enhance also had to play a wierd in and out playstyle to do well. u cant stay in the fight for too long because of our lack of cc/defensives and mobility. So figuring this our when to stay in and when to move out is very important.
what really hurts is not having our main defensive skill being castable while stunned… and reincarnation as a defensive is complete BS, and everyone knows it.
Also, if they pop a defensive cooldown and become immune to melee we can also become immune to melee with the astral shift pvp talent. It doesn’t help against mages but I’ll always remember watching a warrior blow his bladestorm and all his rage into astral shift and then coming out of it to finish him off.
If you have wolves up it can give you a little bit of msw even if you aren’t fighting.
Throw your capacitor totems and help out your team mates until you can get within kill range. If you can time it right (or get lucky like me) and throw your ascendance as before they run away you can get the damage aoe from the transforming and chuck wind strikes to finish the job as they get away from you since its ranged.
It does have a feel of we succeed when we throw the entire keyboard at them at the start of a fight and they weren’t ready for it kind of feel tho. I wish ghost wolf ran a little bit faster to keep up with other fast classes and spirit wolves did a bit more to help us out.
Enhance is doing good in pvp, turbo is killing it. I just hate that both shaman dps have like 13 abilities they have to press before they start putting in work.
You mean one of the most op specs in pvp?
no way u actually think enhancement shaman is better than sub rogue/arms/ret/ww fire mage or spreist lmao.
Its beyond better than sub rogue(sub is trash in pvp), and you litteraly listed all the op specs, when I say op I mean its beyond better than most specs, I never said its the best.
Can u explain plz? Do you mean player wise it’s trash cause ur kinda not wrong there sub has a high skill cap (control wise) so if they just learn there burst without mastering control they are easy to counter.
But someone who mastered sub rogue wi def have an advantage over someone who masters enhance. Albeit not as big as one thinks but still has an advantage
They are only viable in one comp which is rmp, they rely on fire mage to get the kill while they chill in stealth doing cc there and then. Sub rogue id say is on the same tier as surv rn.
S: Awar Fdk Ret Enhance
A: Arogue WW
B: SurvH Srogue
C: Unh Dk
D: Everything else
OH YIKES. lol sub is insane in pvp.
In 3s its bad compared to others, only 1 viable comp.
no in 3’s its amazing compared to others.
you have no idea what you are talking about if you dont consider subtlety to be one of the top arena specs atm.
I mentioned this in a thread, what’s the role of Enhancement Shaman.
It’s very complicated to me, we’re like a combination of certain play styles but no real strengths, more so a jack of all trades master of none.
- We try to kill priority targets like rogues, without the stealth and survivability they have.
- we can cast spells and heals like a pseudo mage/healer without the mana pool we need.
- we use a lot of melee magic like DKs and Paladins, but fall behind in self sustain and survivabilty.
- Melee spec that just melts.
- Our only real defensive is Astral Shift, which isn’t usable while stunned.
- Our burst is tied to a 3 min CD if you talent into Acendence.
Like don’t get me wrong, it seems we do great in Arena match’s that last 20 seconds, it’s really on who bursts who first, and I’m sure the professionals are doing great.
But for myself an average player it’s truely a struggle to get my footing in a lot of match’s, I either die in a stun or explode and evaporate in their burst.
My biggest annoyance is having to waste a global everytime they move out if Wind Fury totem range, have to always recast it.
Enhance is doing good in pvp, the only complain i have is our only defensive cant be casted while stunned, and since we dont have greater elementals we dont have that extra defensive in stuns like eles, also ele are tankier than us so i dont see the problem of doing astral shift casted in stun for enhance. Also 5msw hex can be good.
So if we were to break down what makes a class good we would have a few categories that are cruicial in pvp
- Damage
- Healing
- Mobility
- CC
- Defensives
- Utility
- Comp viability
Damage:
Enhance has pretty much at best the same damage as ret/war/ww/spreist/mage/boomy/dh/dk. enhances damage is very scripted and at high rating you will be met with disarms for every doomwinds proc or other cc/kiting. yes ascendance is op but so are every other dps cds that are either lower cd or last longer on same cd and cant be disarmed easily. So damage ain’t bad but its basically the same as any other well performing dps tbh
Healing:
Our healing is great right now no complaints. We do use mana and cant heal forever but I think that’s healthy gamedesign. Most the other hybrids don’t know what mana is or have this problem tbh.
Mobility
Enhance mobility is probably the worst in the game with no gap closers or freedoms. we have 2 sprints but can just be re slowed right after ghost wolf is trash when compared to mobility of other specs mentioned above so don’t be saying ghost wolf lmao when compared to unlimited mobility of rogues/ww/dh/warioors/boomies/even spreist has more mobility lmao. To summarize, we are definitely contenders for worst mobility in the game even with feral lunge.
Crow Control
CC is extremely weak when compared to other classes. non of enhances cc is guaranteed. Peel for ur healer? better hope the enemy doesn’t line/range or kick your hex. cap totem? lmao its good to follow up cc but most of the time it wont hit. every other class has more reliable longer better cc than enhance in the game. U can not peel melee off of yourself as enhance. A rogue/monk can rop/disarm/stun and run. and enhance? no u just get rolled. To summarize, we are the worst in the game for CC and its by a long shot.
Defensives
Our wall is just as good as any other wall out there, but with no mobility or cc to peel ourselves we fall over. The only thing that’s making enhance even remotely viable is that intervene is op right now and our heals are great. But come to actually defensive capability that wars/dks/rets/spreists/ww/dh have aka “ooh snap buttons” we have none.
Utility
We are in a good spot here with sheer, grounding and tremor and off heals. Wouldn’t say we are broken tier like ww/warrior but we are in a solid spot.
Comp Viability
Pretty much can only just run turbo. without intervene any melee cleave will ruin your day. So we are not even remotely close to as viable as mage/war/spreist/boomie/ww/dk which all have multiple comps.
To break it down for u, enhance is basically just as good as other top specs in 3 categories when other specs are great in all 6. So i would heavily disagree with enhance even being close to any of the other s tier specs liek ww/arms/rogue/ret/mage/boomie/spreist. Id even argue that dks are better than enhance at the moment. We are A tier and cannot be put in the same category as the other s tiers. we also only have 2% ladder representation.
Tried it for a couple of days wasn’t impressed, only their healing is amazing in enhance at higher rating and the execute in chain harvest. Without a warrior consider them a worse ret pali in any other comp. thankfully I didn’t waste much time to my beloved elemental after weekly reset.
Ele suffers the same on mobility just a bit beefier and can connect with people in range unless people pillar hump hard.