I know this is a bit of an old thread, but I feel obligated to point out that Blizzardâs demo doesnât really fit any of these categories. The closest word we really have for what the demo was is emulation. The new client and infrastructure was being used to emulate the old one.
I still also believe that a lot of the number tweaks that showed through from the newer clients were ignored for the bigger fish of things like making sure the basic gameplay triggered correctly. No oneâs gonna give a fly if spells crit for 200 if warlocks canât make healthstones.
And if they donât pull it off, private servers will keep plugging along. In fact, they really need to offer it just right to make $15 sound more appealing than $0
Iâd pay more than $15 if it meant I didnât have to worry about rampant GM corruption, artificial gold injections, and competing with NEET europeans for everything while having good ping.
I think theyâll always be around if only for the people who arenât willing to pay, or do desire some type of customized experience (i.e., the insta-60 realms, etc). Once Classic is out Private realms that desire to fix any of their missing/incorrect data will only improve themselves.
My only main point was that if Blizzard launches Classic and fails to give an authentic Classic experience, either thru meddling in changes or incompetence, I think that people will once again take it upon themselves.
Problem is, people donât understand what they were demonstrating.
They werenât demonstrating that every piece of their game as it stood was as perfect replication. They were demonstrating something they were really psyched about which is the fact that they managed to get their new client to accept the old 1.12 data.
Basically the point of the demo was lost on 90% of the population because it was more of a technical demonstration than anything else. The engineers behind the project were really happy to see it go out, and then were face palming hard at us when we complained about it.
This message isnât aimed at you Eopoo, just a general message.
People misunderstanding and complaining about that demo is the reason we dont get more forthcoming data from companies like Blizzard. Its you guys who ruin everything for everyone else.
Complaining about it not being 100% done when they freaking told you it was still a work in progress with tons of work left⌠but you still try and use it as a representation of the final product.
I wouldnt give you guys a beta either⌠I would Friends and Family beta like normal then make yall wait till its done, since thatâs all you can handle anyway.
And yeah private servers are a done deal. Aint nobody going back to those but people who canât afford 15 a month. They served their purpose, but thats over now.
Technically in programming we would call what Blizzard did a branch or fork.
They took a copy of the current(at the time) client which was 7.3.5, and started developing it in a different direction from the mainline Battle for Azeroth 8.x client.
Though at this point the actual definitions would get a bit weird, because theyâre attempting to emulate Vanilla 1.12 but we wouldnât call it an emulator because in software that has a fairly specific definition of what that means and itâs not what Blizzard is doing since theyâre making everything run using the new systems.
Historically speaking in gaming however alpha/beta has typically meant âproduct that isnât finishedâ while demo meant âa short demo of the final productâ, typically done to try to sell the game.
Of course these days alpha, beta, and demo have become a bit blurred in gaming and a lot of people treat them as interchangeable words.
but itâs all just semantics and regardless of what it was called, a lot of people would have missed the point of the Classic that was played at Blizzcon I imagine =P
LOL at the shilling. This whole "project " required nothing. Pirate servers have already been doing it for years. How is it that a multi-billion dollar company needs all this time to do what a private server community has already been doimg for years? Timing⌠BfA failure⌠need sub increases at 4th quarterâŚ
That is incorrect.
Classic is pretty much entirely a programming project and at least two of the software engineers on Classic team, Omar Gonzales and Brian Birmingham, were on the vanilla WoW team. Omar was hired pre-launch and if I understand correctly has stayed on the WoW team ever since and has now moved back to working on Classic.
There might be others, but those are two who spoke at Blizzcon.
Edit:
Ugh, are you drunk posting? I used to do that back when I, uh, had a certain substance abuse problem. Itâs not a good look, I promise you.
It required that the classic dev team show the corporate overlords that classic is a smart financial move. Part of that is making sure classic works on current infrastructure (massive savings there), and part is showing that upkeep costs will be minimal after launch (why they are putting in loot trading for example).
For the first part, there are a lot of technical hurdles to overcome to get the 1.12 client working on current infrastructure, Blizzard has gone surprisingly in depth on this subject. The work itself may be fairly simple and straight forward, but there is a lot of it and classic has a small team (remember the bit about keeping costs low). Also keep in mind that private servers have been refining themselves for about 15 years now, each new private server is the one that came before it with a few additional tweaks.
Also note that their guesses are still just guesses. Blizzard asked the pserver guys how they coded deep breath, then laughed in their faces at the answer.
Wasnât it stated that a good majority of âbugsâ that were reported during the demo were things compared to how they are in pservers and stated that the pservers were in fact wrong?
I play on pservers but if you ask me they didnât get it most of it right, they got most of it close, which means itâs all wrong.
Iâm not trying to say that the demo got it 100% right either but it just needs a little more finesse and 0% comparison to pservers.
I want a beta to make sure thereâs no bleed through of how they decided to roll out this whole thing like I dont zone into a scaled WC at 60, or to find that one pack of gnolls that spawn in with stats from live and not to complain that drop rates are off and should have 4 6slot bags be4 reaching Westfall.
So how does this work? Did you just figure you would toss this lie out there and hope it stuck? Just pray that no one went to check? This is some seriously bold stuff right here. Just make up something and throw it out there as a 100% lie.