A typical ‘healing intensive’ encounter in BWL or Ahn’qiraj (Firemaw/Viscidus) is around 3,000 damage taken per second raid wide.
Patchwerk is around 5500-6,000 rdtps, Thaddius on PTR was around 5,000. Kel’Thuzad phase 3 is around 6,000/7,000.
Sapphiron ticking every 2 seconds is around 13,000 rdtps including tank damage. With 200 FR that’s more like 7,000 which is on the high end of classic encounters but in the same ballpark.
Sapphiron ticking every 1 second is around 25,000 rdtps, or 13,000 with 200 FR. It would be so much harder tuned than any other encounter in the game it’s absurd, the hardest fight in the game by a mile.
Sapphiron was on PTR in 2006 and killed by a number of guilds and all evidence shows ticks every 2 seconds. Don’t you think if this wasn’t intended Blizzard would’ve changed it?
we get the 1 tick of 600 damage every 2 seconds version
it was the mistakenly coded version that was intended to be 1 tick of 600 damage every 1 second, but by mistake ended up only dealing 1 tick of 600 damage every 2 seconds most of the time
well actually no. they are just making it so its always 1 tick of 600 damage every 2 seconds. this paivax guy or whoever it is that works for blizzard intentionally made his post to be as deceptively complex as possible, so its not your fault that you didnt understand what was going on.
They literally said they coded in it ticking every 1 second once in a while.
“Sometimes” is when the application misses, which is 1% of the time for a level 63 boss vs level 60 player. So every ~two minutes you’d get two ticks in a row.
I’m glad i’m not the only one that noticed this. Further evidence that the Vanilla data they had really didn’t fit well, into the Retail model at all. They might as well be talking different languages. And I don’t mean programming languages lol.
Well this thread went from good to brain cell killing pretty quickly. Someone needs to hit that Paladin and Hunter in the dome very hard to try and reboot them.
its not what the original designer intended. the original designer designed sapphirons aura to do 1 tick of 600 damage every 1 second. this is indisputable and factual.
The designer intended it to tick every 1 second, yes. But if the encounter had actually gone live doing 25,000 raid damage per second it would’ve been unkilled for months until nerfed with the way players were in 2006.
Rhetorical question. Would it have? Let’s throw out everything we know now about how Classic is played. Forget about that guilds run 39 dps and one healer. Let’s remember that there are other strategies, other ways to play. In some ways, some people (not necessary you) when they say something is impossible, it’s only with the current way of doing things. Straying off the current “meta”, they won’t do.
I’m pretty certain guilds back then would have adjusted and found a way. If anything, we were a lot more flexible back then because we had to be. We weren’t stuck to any “meta” or mindset because it was always changing.