As much as I agree with all the others complaining in that the best things in life are free, but nerfing M+ will simply exacerbate the problem. It will further make Ilvl meaningless and push raider.io even more. If Bob and his friends can get a ten done without any trouble every week and get 385 then the ilvl cap for groups goes up from the usual 360-370 to 380. Just practice the dungeons and get better. If you can only do a +6, then do more +6s until you can do a 7. The problem is not with the game but with the playerbase. Please Blizzard, don't nerf m+.
I am here to simply draw attention to the fact that there is a less vocal majority of players who love M+, who push keys and find great thrills and enjoyment inside of your dungeons. Find another way to give those who cannot complete M+ rewards but do not punish those who enjoy good and challenging content that requires effort.
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I'm fine with the state of m+ right now. The only things I'd like to see are:
1. Take a look at affixes (Right now we can get some wonky sht happening with the copy paste legion ones)
And 2. Back off the timer just a hair, if the timer is 38min, bump it to 40. Just a tad more time in case !@#$ goes sideways.
The main problem I'm having is people bailing on keys when something goes wrong. I have no issue getting in a group, or doing the keys for that matter. It's just more often than not I've encountered people who will just straight up leave if they see we wont make the timer.
Like dude, %^-* your IO score. Finish the dungeon we all have spent an hour grouping and clearing.
1. Take a look at affixes (Right now we can get some wonky sht happening with the copy paste legion ones)
And 2. Back off the timer just a hair, if the timer is 38min, bump it to 40. Just a tad more time in case !@#$ goes sideways.
The main problem I'm having is people bailing on keys when something goes wrong. I have no issue getting in a group, or doing the keys for that matter. It's just more often than not I've encountered people who will just straight up leave if they see we wont make the timer.
Like dude, %^-* your IO score. Finish the dungeon we all have spent an hour grouping and clearing.
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Agree, leave mythic + difficulty as is but seriously start testing various affix combinations to see how they interact.
As the above poster mentioned, a bit more lenient timer is all you need to discourage people leaving after 1 or 2 wipes.
As the above poster mentioned, a bit more lenient timer is all you need to discourage people leaving after 1 or 2 wipes.
I agree, I'm not ultra hardcore myself, but I love how it's actually a challenge now.
Of course there are some areas that need attention, the last boss of Shrine this week was a pig of a thing with a non-optimal comp due to how the explosives spawn at the adds (poor Boomchicken was scrambling after them), but overall? I'm happy where M+ is at the moment.
Of course there are some areas that need attention, the last boss of Shrine this week was a pig of a thing with a non-optimal comp due to how the explosives spawn at the adds (poor Boomchicken was scrambling after them), but overall? I'm happy where M+ is at the moment.
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This issue is primarily in pugs, the people that are 380ilvl but are terrible, and certain affix combinations. I ran 20 - 22's in Legion, but I can't for the life of me find a solid group that can push a +10. Maybe because I'm alliance, maybe I'm not that good, I don't know.
It also seems to me like key's in the 8 - 10 range are much, much harder to find in BFA thant he 13 - 15 range at the end of legion. Given, BFA dungeons are noticeably more challenging, but it is frustrating.
It also seems to me like key's in the 8 - 10 range are much, much harder to find in BFA thant he 13 - 15 range at the end of legion. Given, BFA dungeons are noticeably more challenging, but it is frustrating.
I enjoy having harder M+ dungeons. It means people actually need to know what trash and bosses do. They need to know what to interrupt, what not to, what and when to purge, when to kite, when to use defensives, etc. The fact they made people think instead of roflstomping Legion dungeons is a good thing. It doesn't take too many pulls of a dungeon to know how to do it. People just don't want to spend time learning.
10/29/2018 09:58 PMPosted by StarbinderI agree, I'm not ultra hardcore myself, but I love how it's actually a challenge now.
Of course there are some areas that need attention, the last boss of Shrine this week was a pig of a thing with a non-optimal comp due to how the explosives spawn at the adds (poor Boomchicken was scrambling after them), but overall? I'm happy where M+ is at the moment.
I know it's a little late now, but you can LoS explosive orbs. Hug the center area of the last boss while melee helps burn down the guardian and doc, boomie only needs to worry about 2 areas for orbs. Once the guardian and nearby hexxer are dead, work your way around the ring (or split if dps is good enough to kill hexxers before next doc spawns).
I'm fine with things being hard but each week should be equally as challenging. Not 1 week Tyranical, volcanic, raging super easy no effort then the next week teeming, greivous, fortified nearly impossible to pug.
It's the same as Legion. The power level is just low right now which is why people are largely complaining.
There have been and still are some serious issues but otherwise it is very much fine.
There have been and still are some serious issues but otherwise it is very much fine.
10/30/2018 08:36 AMPosted by Deuceofnq10/29/2018 09:58 PMPosted by StarbinderI agree, I'm not ultra hardcore myself, but I love how it's actually a challenge now.
Of course there are some areas that need attention, the last boss of Shrine this week was a pig of a thing with a non-optimal comp due to how the explosives spawn at the adds (poor Boomchicken was scrambling after them), but overall? I'm happy where M+ is at the moment.
I know it's a little late now, but you can LoS explosive orbs. Hug the center area of the last boss while melee helps burn down the guardian and doc, boomie only needs to worry about 2 areas for orbs. Once the guardian and nearby hexxer are dead, work your way around the ring (or split if dps is good enough to kill hexxers before next doc spawns).
Shrine, not Temple mate. We were running a fairly bad comp for it, tripple DH, MW Monk, Boomy and that bugger was tough, between the orbs spawning in the void zones and the little adds that you aren't suppose to kill spawning explosives...
10/30/2018 03:26 PMPosted by StarbinderShrine, not Temple mate. We were running a fairly bad comp for it, tripple DH, MW Monk, Boomy and that bugger was tough, between the orbs spawning in the void zones and the little adds that you aren't suppose to kill spawning explosives...
Strats have to change to go with the affixes for the week. I ran this last week with my MW Monk along with some guildies. Normally we leave adds up but for explosive week I asked that they kill them and I healed through the extra damage caused when the adds die. Technically its a good idea to kill the adds anytime its Tyrannical week. When the boss phases your group and the adds are still up they still reach the boss and give him all that energy. His energy is what causes him to phase your group so if you kill adds then you wont get phased as frequently.