Don't make the new tier sets BIS for everyone

I kinda was thinking that it might be fun if some runes were found on gear like tier sets for example. Something like you can equip it or bring it to your class trainer to go on a quest to release the rune for use in your rune slots.

I’d love to see more sets added at all levels. I think this was really underutilized in Classic.

More 2, 3, 4 & 5 piece sets like the one in Wailing Caverns. It would be great if these were actually useful for a good level range and that there were multiple sets so you could mix and match and potentially wear more than one set.

The vanilla devs started doing this but obviously ran out of time to fully implement. SoD would be the perfect place to continue and expand on the itemization started by the original devs.

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So for me i would not want to see them have tier sets done as drops if they were going to have them be spread out thru the leveling brackets, since it would be pretty easy to miss out on them or try an farm them an miss out as the leveling range might be too small. Now a quest that you might get via a drop from in the dungeons that could be interesting, and this would be a multi quest that gets you pieces as you go thru them leading to a empowerment quest that makes the set last longer would feel better. Since if you get the drop to start the set it is less of a farming or luck to get the entire set, and more of finishing the quest line leading to even a set that might last you longer.

Hell seeing some more mythical weapons like the Ashbringer, the sword from ZF, Quelsar added into the game would be fun. Quests or even drops of such weapons could be something so fun to have an show off for players.

This argument only makes sense in a world where blizzard made explicit design decisions around gear appearances, such that there would be a smooth progression of appearance in order to indicate power level. They very obviously didn’t do that, which is a fact that can be gleaned from even a casual survey of the appearances of various pieces that drop from even just one of the raids.

Thatbsounds awesome

They are tied together. At some point, appearance quality is subjective. I think some t3 sets look worse than t2. When you’re lvl 60 epic items to each other, it really doesn’t matter, but ideally it should be continual progression more closely linked to power and what’s actually bis. Another big component of this is bis. Blizzard weren’t designing items in a very streamline, basic ways to be BiS. It’s obvious by the fact there’s really weird terrible itemization. MC items worse than lower level blue items. They had a sandbox and were still figuring out what players were making work. So they throw a bunch of tools at us and see how it starts leading. By Naxx, it was much better. Even BWL had big improvements.

They in fact did make that explicit decision of player progression of power is tied to appearance. It’s not as smooth or worked ideally as possible. As can be seen in the behind the scenes world of warcraft DVD. Watch the portion on creating armor and weapons. They designed a low level weapon’s appearance to be simpler, compared to a unique epic weapon you might find in your lvl 50s. The progression of appearance from mail gear in 1-40 to plate 40-60 and mail gear from 40-60. Its meant to reflect power through appearance. Of course the actual itemization and stats didn’t always line up smoothly, because like I said, some of it was just terrible itemization and they had no idea what would work, but instead thought “Wouldn’t it be cool if there was a 2h mace with intellect stamina and mp5 or a vendorstrike weapon” not knowing the players would just sell it. Maybe the intended for some drops to be better than others to the point that when doing AQ, you still want to do MC for a few great pieces. It follows the same idea as classes. They weren’t designed around dps and engaging dps rotation but rather class fantasy, being unique from each other, and having unique toolkits of strengths and weaknesses. That definitely changed as they improved dps roles of hybrids in TBC and to what they saw players actually wanting to play like.

Just to make clear, I’m not against the idea of transmog in general, but only in classic. A game could totally be designed around transmog and succeed if done well. It would just be letting you to decide however you want to look. You’d want to unlock better looking appearances as you play the game and do more challenging content or purchase microtransactions. You would not even have gear have stats or special effects. You would load that all onto an invisible system with maybe 17 available slots of gems or whatever you want to call it.

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SoD isn’t Classic.

It’s Classic+.

I agree, transmog for SoD plz.

Flawed logic that is, if we go down that line of thought we might also say :

Classic isn’t retail = retail isn’t classic; retail =/= classic

If: transmog = retail

Then: classic =/= transmog

It is called Season of Discovery " CLASSIC " … wish i could increase it’s font and give it some sparkles too maybe some players might finally see it.

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wut

While I get your point, saying that every single feature in retail wow would make Season of Discovery = retail is a little over the top. I think druids should have an ooc rez…doesn’t make it retail. More dps classes should be competitive…doesn’t make it retail. Changing the resist system to make more specs useable…doesn’t make it retail.

As far as things like transmog, I think it would make World PvP and BGs less dynamic. How do you isolate the geared warrior with Rank 14 weapons if you can’t see them. No, I dont think Tmog makes sense.

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Lmao. Why are you in the forums of a game you despise! :joy:

Also: Not just no to transmog, but HELL NAH to transmog.

I vote yes for transmog, because looking like a clown is one of my least favorite things to do.

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There’s a large chasm when asking for reasonable QoL changes and something that completely breaks the appeal of gear visuals in the game.

The reward structure is built around seeing players with good gear and instantly recognizing the relative strength/power of said player, transmog completely disconnects the visual aspect from that.

There’s a reason why classes with forms often want/choose to hide it if possible, they want to be able to perceive their character’s gear as an indicator of progression.

Sadly you can no longer see character progression on retail due to that, a bis char could be wearing pyjamas for all you know , it’s a road that leads you to a place where gear itself is no longer needed and a system could replace it at any time without disrupting the way the game plays at all. All item drops would be “cosmetic” pieces and your stat gains would be shifted elsewhere to something like a talent system or progression bar you fill by doing activities.

That sort of direction isn’t bad though, but it fits a game tailored around it. To do that on classic would need a complete overhaul of everything to support that direction which is far too big a change to still call it “classic”.

In general, it’s a slippery slope when asking for changes.

With tier tokens, three sets of gear could exist. A tank/dps/healer version.

Preferably a naxx style token turn in system, not a tbc/wotlk one.

It should involve updates to the crafting/gathering system.

I personally would like to see a dungeon set 3 set obtainable from 10man raids and a world gear set obtained from completing rare spawns or rare drops from mobs and combining it with professions to create gear upgrades for people who perhaps don’t raid as much. Perhaps on a power level of dungeon set 1 at base and dungeon set 2 upgraded. With set bonuses aimed at things in the world. Like gathering speed, daze immunity, damage dealt to elites increased. Just a generic set of cloth/leather/mail/plate

I would like to see more smaller sets made. Some of the most interesting sets (though not all useful) were things like the AQ20 sets, Spirit Eskhanders, Primal Blessing, ZG rings, etc

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A set of tanking swords, designed for rogue tanks and fury prot

Hit, crit, agi/Stam, armor set bonus

Something like that would be nice

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To translate.

  1. Is classic retail? No.
  2. Is retail classic? No
  3. Therefore classic isn’t retail.

To respond to your reply,

SoD is not classic+ it’s a seasonal iteration of classic WoW, testing out ideas of what classic+ should or could be. In other words a beta part 2, SoM being part 1. Both still highly focused on classic wow, not retail wow.
SoD is not a seasonal iteration of retail WoW.

Most people view classic+ as not a seasonal iteration, but a more permanent horizontal progression. Let’s think about it if it was a seasonal iteration, so one season we get a great version of the game. So many people love it. There’s critiques and feedback and blizzard responds. Next season none or some of the seasonal changes stay in the game, it’s entirely different again. As interesting as this could be, this isn’t classic+, it’s just seasonal changes and people want to build upon the improvements through seasonal servers as well the content horizontally, widening the game and not going higher to forget what was below it.

Transmog does not belong to the game design and philosophy of classic wow. It belongs to the halfway point. It conflicts with WoW’s original design pillars and only occurred because of the decay of things like world pvp, unique itemization, unique classes that weren’t homogenized, etc.

If we wanted to build upon retail+ it’s called the war within, the next expansions of the worldsoul saga and every patch within, which I’m also looking forward to seeing where that goes.

You can only bring things from the modern game that don’t conflict into classic without changing classic into a 2nd retail. Therefore, nullifying the true purpose of seasonal servers, classic’s effect on classic+, when retail does what you’re calling “classic+” but much better.

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No one was talking about Retail.

The Blizz devs have stated that SoD is a Classic+ testbed.

As exciting as Druid T1 is lol… I kinda hope they revisit the old sets as well to slightly adjust and make them all try to be at least “a little decent/good”. Especially if druids are getting a zero cd hurricane the T1 8 piece should be looked at and altered.