Don't cap naxx buff early blizzard devs

We get it sweats beat hard mode 4 already majority of guilds aren’t sweats don’t cap the trinket early let it go up week by week up to 10 alot of us want to see big numbers and have fun in naxx stop looking and catering to the 1% like retail :joy:

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The other cap point besides 10 that was tossed around was 8, which, considering the tuning of HM1-3 is a very fair point for them to expect mythic to be approachable by just about any guild, and 200% increased damage will probably still feel just as powerful as you would want to. If we scale all the way up to 10, mythic won’t be approachable- it will be flat out boring and under tuned.

Based on current seal max rank per mode we are intended to be running HM3 this week. Sure, there are sweats that completed mythic 2 weeks ago but that isnt who naxx is tuned around; in fact there would be no max rank per hardmode if Blizzard intended you to get to a crazy power level and completely stomp it with no effort. Given that this will likely be a longer phase than the previous couple I dont mind them keeping the difficulty ceiling high especially when the only mythic gated reward is Shards/Mounts

Cap it, Naxx is already too easy, HM4 doesn’t need to be accessible to everyone.

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I disagree. With rank 10 seal, hard mode 4 will be 20 second spam fights. I’d cap at either 6 or 8. 6 felt good last night, was still a bit of a challenge. 8 will be very easy. And 10 will be done while blindfolded.

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I think Blizz shouldn’t cap it because it isn’t that different from natural raid progression. At the start, only the super hardcore raiders can clear the highest HM because they have the skill to make up for lack of current tier. Meanwhile later down the line as more people get tier, the fights get easier and certain mechanics can get ignored as a result which might be boring for hardcore raiders but provides a similar challenge to less skilled raiders. Also at the end of the day, by the time we get rank 10 the Naxx raid tier phase will almost be over so why gatekeep the hardmode extra gear when guilds who had been pushing it early probably don’t even need it anymore?

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I’m not saying that it needs to be strictly difficult but you dont seem to be comprehending that Mythic wouldnt just be accessible- it would be sub raidfinder difficulty. Can you see why people would prefer the hardest available raid mode not to feel that way?

By rank 8 any group of breathing, literate, people will be able to do mythic just fine- people demanding it be even easier than that says some rather unflattering things about the player base.

You can use rank 6/8 on yourself but it’s SEASONAL and sod ends spring y’all weirdos wanting to make stuff harder

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Genuine question what part of raiding you enjoy? “Make everything easier” screams there for loot. They’ve also stated servers arent closing in spring- which means if we are on the last few big infusions of content, it probably wouldn’t hurt for it to have some staying power rather than instantly becoming a ZG clone where things melt in 5 seconds.

But then doesn’t that work both ways? If some people’s motivation for raiding is just easy loot then uncapping the buff helps them. But since you can run the buff at lower levels, if the motivation for people is just having a challenging fight, they can also do that by intentionally using a lower level of the buff purely for the “fun”.

Refer again to my first response to you. The current cap at 8 plan does not result in things being crazy difficult or sweaty, in fact it will be very casually accessible. However, “just run it at a lower seal” is possible but sort of breaks the conventions of how WoW raiding is designed. You increase player power (through gear/borrowed power etc) until you feel able to approach a higher difficulty mode. Creating challenge through manual reduction of player power has the potential to make a few bosses interesting but is not a viable solution to keeping challenge present or repeatable in an enjoyable way. If anything they should add HM5 if seal rank is raised to 10 or beyond

Hmmm, you raise a good point about breaking conventional WoW raiding design, it might feel artificial to run on a lower seal. Maybe the discrepancy comes from perspective on what counts as hardcore raiding since there is probably a big difference in where that line is and where it becomes more stressful than it is fun.

Weirdo is want every content stupidly easy

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I think it is a consideration of the power fantasy (which is admittedly the core of the seals discussion). Regardless of whether or not they are ‘powerful’ within content players tend not to like the idea of having to nerf themselves, but on the other side of that coin is the power ceiling above which the content stops being engaging- right now I think blizzard is realizing that 10 may have overshot where that ceiling is and are trying to identify the sweet spot for mythic. I’m inclined to let them dial it in rather than stay beholden to a statement from months ago when it was kind of an arbitrary number and the Hardmodes were barely designed.

As you state, Naxx still has ‘natural raid progression’ as more people get gear. What is the point of overusing an external mechanism like SotD to amplify that effect?

We need SOME challenge preserved.

Agreed. End of thread.

Tho even if they cap it at this point I think once more are geared it will still be ezmode for all at HM4, like the previous raids.

Y’all cringe again it’s not about you if it’s too strong run lower ranks of the buff and clear the content, but wait you wouldn’t cause you would rather have the easiest way to get gear :index_pointing_at_the_viewer::joy:

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True story, everyone knows its really not about difficulty but WCL parses. :rofl:

Blizzard does not design the game around the top 1% of players.

Aggrend outright said that making challenging content is not their goal for SoD.

Should have been capped at rank 5. Already rank 6 has 60 second fights in H4, and the damage is going to be double that by rank 10. Making Naxx have no real prog, just a built in super nerf overtime.