Not a metric of difficulty. Proves nothing if someone spends 1 hour or 5 playing, doesn’t inherently mean the game is hard. Also you are still wrong, the accessibility of WoW was a draw for casual gamers, thus it was focused toward maximizing players through ease of entry and the choice of accessing harder content. The hardest being the need to coordinate 40 people to raid.
People spend multiple hours a day playing this game, by your metric of time spent playing equaling difficulty of content, you contradict yourself. If WoW, by your own words, is not casual due to the amount of people who no life the game, then fortnite, roblox, and VR chat are easily the hardest games out right now. this following your factually incorrect causation/correlation reasoning. You chose a poor example, maybe pick a game that isn’t streamed as much or more than WoW and doesn’t have active Esport circuits specifically for it, League is also an avenue for college sports scholarships. Definitely not a purely casual game by any means, but just like with WoW it has content for both casual and hardcore player bases.
WoW fits with exactly everything you said makes a game casual. people play when they can either in large or short chunks because the game has the accessibility to be played that way. You get people who grind rep in a day and people who take slightly longer. Both play styles fit here because the game caters to both casuals as its main marketing point, but also provides an area where more hardcore MMO players can still no life whatever they want.
You are wrong here by quite a lot. main example being WoW is a game marketed at release to casual players. You’re too focused on your own arbitrary definitions of time spent and difficultly.
Progression servers are servers that are explicitly meant to roll back an MMO’s content to an earlier state, then move through all of the content that has been released to date in an accelerated but staggered fashion. The idea is that you’re going back in time to the earlier versions of the game, possibly with modern understandings of balance, and revisiting the experience steadily.
Not being casual =! hard. I never said WoW was hard, but THE DEFINITION OF CASUAL GAME directly implies that it requires MINIMAL time investment… a game that you need to play 5 hours a day NO MATTER HOW EASY, is not a casual game… Games like old school runescape required minimal skill, but EXTREME time investments. Runescape was absolutely not a casual game.
People spend multiple hours playing PACMAN or CANDY CRUSH. Does that mean that candy crush isn’t a casual game? Every single game under the sun has people that play it for insane amounts of time. That doesn’t make them not casual games. The point is the intent of the design of the game. If WoW was nothing but a game where you do some dailies and they all take about 30 minutes a day to do all of them and that’s all you need to do to stay relevant than wow would be a casual game… But that isn’t how it is, is it?
Except that isn’t what I said. I didn’t say that unless 100% of everyone plays a game casually then it’s not a casual game. Your definitions are worthless. Tell me one single game you find to be “casual” and I can tell you how people play it for numerous hours a day. Farmville, Candy crush, animal crossing… the sims…
If we all listened to you then casual games wouldn’t exist or everything is a casual game.
Wow. This totally isn’t circular logic. “It is because it is” WOW! You really blew my mind! You sure proved me wrong!
That isn’t even what a definition of a progression server is. And “repeating” old content doesn’t make a game progression server. You might as well tell me how Pokemon Heart Gold is a progression server or how diablo 2 remastered is. You have no clue what you’re talking about.
No it’s not. And even if it was that still doesn’t make it a progression server, and even if it was a progression server, which it absolutely isn’t, labeling it as such isn’t somehow an argument to make leveling faster. That’s the part you just refuse to get into your brain.
Citation needed
I’m triggered by people who say blatantly wrong things and yet no matter how I spell it out for them they still can’t figure out they’re wrong.
I guess this is how people cope when their ability to utilize logic fails them.
That’s funny considering I’ve never felt so threatened by someone that I felt the need to “hide” their threads or mute them. It sounds to me like you’re pretty emotionally fragile that you need to use the mechanics of a social media system to prevent YOU from exerting self control by just not responding to someone when you don’t want to. You remind of the kids that whisper you in game and give you some insult and then immediately block you after. It’s okay… you don’t need to admit it, I already know.
Progression servers are servers that are explicitly meant to roll back an MMO’s content to an earlier state, then move through all of the content that has been released to date in an accelerated but staggered fashion. The idea is that you’re going back in time to the earlier versions of the game, possibly with modern understandings of balance, and revisiting the experience steadily.
How long was vanilla wow and how long was classic??
How long was original TBC and how long was TBCC??
How long was wotlk I know this off the top of my head cuz I looked it up other day it was 25 months.
You honestly think wotlk classic is going to be longer than 25 months when the 2 previous prog servers were much shorter than the original??
Then you should be able to see pretty clearly how Classic isn’t a progression server. We’re not “progressing” towards anything. Classic is a completely different game from retail and it’s meant TO RELIVE OLD EXPANSIONS not “progress” towards anything. If only I was better at communication I could explain to you more effectively just how wrong you are and how logic DOES NOT allow your childish conclusion that “WoW is repeat of old game therefore it’s prog server” But unfortunately my words fail me and clearly I am not capable of making you smell the vomit you left on the floor so you can realize what your mistake was and to not do it again.
We’re literally not. Even if we were that wouldn’t make it a progression server, but WE’RE LITERALLY NOT. You think we are, because you’re clueless, but we’re not.
There’s literally no guarantee we’re even going to have cata let alone MoP, WoD, Legion Etc. It’s hilarious that this assumption you’ve made is how you’ve been being so hilariously wrong this whole time.
And again, even if that were the case… THAT STILL WOULDNT MAKE IT A PROGRESSION SERVER. LITERALLY the entire point of classic is to RE-EXPERIENCE WoW’s old expansions. It is not meant to fast forward through anything or progress towards any goal. It is astonishing to me that you are having this much difficulty understanding this…
AND AGAIN EVEN IF IT WAS A PROGRESSION SERVER THAT DOESN’T EXCUSE MAKING LEVELING FASTER
I think of the three classic wrath will probably be slightly longer, but not longer than it was originally. I think they will want to milk this one a bit more than the others but we will see. Mainly think this as iirc they stated Ulduar would be longer than naxx and the other tiers to increase the possibility of more players getting through it and the hard modes before ToGC drops.
I mean it is a prog server…why do you think they sold boosts??
So you could get to the level of the prog server you were going to play…
Maybe read this definition slowly.
Progression servers are servers that are explicitly meant to roll back an MMO’s content to an earlier state, then move through all of the content that has been released to date in an accelerated but staggered fashion. The idea is that you’re going back in time to the earlier versions of the game, possibly with modern understandings of balance, and revisiting the experience steadily.
We rolled back WOW, we were in vanilla,tbc and now wotlk.
We have been moving thru the content in an accelerated rate and the content unlocks have been staggered, you couldn’t do SSC in phase 1 of TBCC for example. And it’s accelerated because the prog servers aren’t lasting anywhere near as long as the original games they are based off of.
We went back in time but to the last balance patch of the prog server we are playing on, for instance we are on the last patch balance wise for wotlk.
I broke the whole paragraph down for you, read it slowly and please don’t freak out.
I think they have no idea what to do after wrath classic.
They know Cata classic is just not going to be popular. But jumping to MoP would send a bad message. And they very likely know they do not have the ability to provide on a classic+ experience(they failed with SoM).
I think the release it anyway either due to hubris or a last chance money grab option. Either way i’ll probably skip it unless my guild keeps going into Cata, but even then that expansion was hot trash.
This is what I think a bunch of people want to see done well, and it’s really sad that P servers run by two eastern Europeans in a shack can create a better classic+ than blizz could, even with the minimum effort blizz put into it. Lmao:
“here’s a buff if you don’t die, and btw we killed low level dungeons, hope you didn’t miss the wave of players.”