Dominate Mind needs a buff

Doesn’t affect players. Allows retainment of one’s own character. Sounds good on premise, but reapplying it every 30 seconds? … That’s annoying.

Compare it to Subjugate Demon for Warlocks. 10 minute bind.

Control Undead for DKs? 5 minute bind.

What could be a potential useful tool for delving, dungeoning, or just overworld stuff which makes sense for the class does not hold up against other class equivalents, despite priests (especially of the Shadow variety) dealing a lot in psychic manipulation.

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Pretty useful in M+ on pulls gone wrong!

Oh aye. It is useful. But the fact that there’s such a discrepancy doesn’t make sense.

I keep trying, but I’ve not had fun playing priest since Mists of Pandaria. And not the Remix variety.

Yeah idk where they got 30seconds from. Professor X wouldn’t do me like this.

I tried, I really tried, but I just died too much from losing control just when ish hits the fan. A longer duration would save the mids like me.

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I’d say make it 5 minute like Control Undead. The short duration is usually more a hassle than worth in occasions that aren’t to help a bad pull’s stability.

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Dominate mind is fun to play with but has been detrimental when I am experimenting in keys. It could be a very powerful CC but can cascade out of control. Like mind controlling things that do barrage style missiles pull too many other mobs (ara kara second boss trash)
Beguilers in Grim are ok but can pop out at bad times in another pull. The beguiler packs don’t seem that dangerous anyways.
Plus the weird bug where they spend most of the duration running back to some weird arbitrary spawn point

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You can create a macro to dismiss your pet - and if you’re using dominate mind you really should, because it generates so much aggro - you’ll want to dismiss it when the tank has AoE down and you can fade.

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I haven’t seen any uses for dominate mind. Back in the day there was a few dungeons where you’d drag a caster along across a bridge or something or you took them out of the fight because they were annoying to deal with. You could also use some mobs to buff your group.

Issue with dominate mind is it reverts the mobs to their m0 damage.

I completed a t10 delve using dominate mind pretty comfortably at like 600ilvl.

Some of the mobs you can control are absolutely insane damage.

You can get the inquisitors in nightfall delves to use the damage immunity on you as well. Although it’s hard to get it to work consistently, they like to cast it at the end of combat or the second dominate mind falls off.

It’s definitely super risky in keys, I like to set the mob as my focus so I can focus macro cast at it easily.

Also I’m pretty sure warlocks have to continually recast subjugate. At least you did last expansion, demons tend to break out somewhat randomly which is worse than dominate mind imo.

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Dominate Mind, and Mind Control for that matter, needs to be flat out removed for an actual none buggy CC that doesn’t CC us, and doesn’t randomly d/c players we hit with it. The theoretical power of the abilities simply doesn’t line up with its actual power, but we are always handicapped based on its theoretical power instead of the reality of how piss poor the abilities actually are.

Just delete it and be done with all the bugs and rename Shackle Undead to just Shackle and let it be used on the same targets Repentance can be.

I’ve used dominate mind/mc more this expansion than any other, specifically because of delves. The fungal ones with the spore bits, I just mc the elites you can’t skip and mash them into spores and they die quick. I use it less now that I’m higher ilvl, but it’s still fun to use.

That said, at least a minute or two of control would make it far more reliable.

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Oh definitely, especially during large group pulls or bosses that last more a minute or two. I’ve been pounded into the floor by my own minion because dominate mind fell off and I didn’t realize it in time. :dracthyr_tea:

“Yes my pretty, cast your aegis for the damage buff, NOW CLEAVE… Oh wait you’re hostile”

I think if it lasted longer or was more convenient it would stop bordering on fun and become actually fun.

And we all know blizzard can’t allow actual fun.

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It needs to not pull 3 taunts worth of threat. It’s really strong in m+, but you have to scream at your tank is disc to get the add or you’ll die.

The only thing I’d really like to see from it is a slightly longer duration like 1 or 2 minutes.

I would definitely be cool if there were more instances where using mob buffs/debuffs too. I’ve always considered it in with spell steal/ spell reflect as clever utility.

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Isn’t Fade any good to drop threat back to the tank when that happens?

Nope. It’s a lot of threat, it actually takes more than a taunt.

Yea which I’ve always thought was kinda BS considering fade is allegedly threat wipe

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