Everyone knows to conduct a proper experiment you limit your variables.
This isn’t a thread about what we need, it’s a thread about how to get there correctly.
Some people argue 50% damage reduction felt bad because healing wasn’t reduced. Some person argue it was fine but the reduction was too high so healers disproportionately healed the damage too easy.
How can we tell for sure?
After the 50% test we either:
- Try a lower damage reduction, such as 30%
- Keep the 50% reduction and try a healing reduction
NOT both.
Doing both will impact the integrity of the test in that we cannot be sure which change is the change that makes this weekend’s pvp feel better (or perhaps worse) and move forward accurately.
This is so fundamentally basic.