The ability to go from the start to max level in a few hours of gameplay is crazy. It’s apparent that endgame is where they want players to be where other MMO’s might make it more about the journey.
I fear that a lot of people won’t be able to play their classes very well in endgame if they hardly get any time to explore a class’s kit
They are more frantically pushing players from start to end game content even more, however what I don’t understand is not making old content more relevant, they kind of did it with remix, but not everyone likes the seasonal stuff that is basically a treadmill.
Levelling, doing more content then the 8 dungeons for months, the same raids, same world quests etc
Like repetition is fine but their is so much old content right their at their finger tips and this could likely retain new players and casuals for longer.
Also making the levelling experience more then just, dungeons and quests would be a huge step up.
Tangent, the alt armies people have and the things they do with them is honestly quite insane. I couldn’t imagine doing something like, a daily event or whatever on 5 characters max, let alone 30/50/100+.
Hi, an Altoholic here, on any game I play. From my experience, WoW does have some of the fastest leveling, for sure, but it is some of the absolutely least enjoyable by a wide margin for me
They have to because the riff raff will absolutely REEEEEEEEEEEEEEEE the hardest of REEEEEEEEEEEEEEEEs if they actually had to play through near 20 years worth of quests to unlock actual content bits or otherwise “level and earn it”…not to mention the fact they have positioned themselves as a glorified esport MMO hybrid where the real game is the current expansion patch/season activities.
If anything, you can argue requiring leveling is rather pointless. You don’t have access to your kit until max level and the skill floor for leveling content is so bare minimum that you literally can be playing at single digit parse output levels and still completely annihilate it.
And to be clear, we’re not going to pretend either that it actually took massive amounts of skill in the “classics” era or even pure vanilla either. Tedium is not mechanical or skill expression difficulty. Pulling 1 mob at a time in vanilla and resorting to auto attacking it down because you literally have no buttons to push otherwise and eating vendor food to heal up did not take spreadsheet dorks burning through CPUs to parse and optimize out. Lacking addons and copious 3rd party information resources did not make you a godly skilled gamer.
Also doesn’t help that the wind will blow and you need to tweak and even relearn entire specs. Nothing forcing more leveling on a person is going to change that fact. They could drop the act and treat TWW as a glorified gigantic patch and we’d all be no worse off for wear. We aren’t going to gain new levels in TWW and gain new mechanical/skill aptitude as players. Just a forced timesink we’re all going to endure before we get back to the hamster wheel that is endgame power/account progression.
I’ve asked this before and I’ll ask again. How is someone supposed to learn their class kit while leveling when they don’t even have access to their entire kit yet?
I could just as easily make the argument that getting to endgame faster also helps people learn their class better because they have more time to play their class with access to all their spells/skills/abilities.
People are just trying to maximize their chances at limited time rewards because thats what the system encourages. You have to do it if you want whatever thing youre grinding for. Its clearly not something most of would prefer to do.
Gw2, the MMO probably most about the journey than any MMO, allows you to skip to max level basically immediately on alts. Leveling journeys, as you call them, are fine as long as they are completely optional. I don’t personally even like that we have to level 10 levels every expansion.
As someone who hates leveling even if it is faster now, since I don’t do dungeons, I don’t mind other people having a ton of alts EXCEPT for the fact that they can then effortlessly switch at any point to the newest FotM for PvP.
They worked on getting those toons maxed out and ready to go, for whatever they’d need them for. Not their fault if you didn’t wanna spend the time to do it too. Not trying to be a jerk, but that’s just the simple fact of the matter lol. The obvious exception here being those people who paid to have others level for them, which is abhorrent.
Oh, that’s not what I’m worried about. I don’t constantly reroll to FotM. I just play what I want. Mainly saying it’s too bad blizz designed the game to have clear FotM class specs for PvP.
Outside of that, I really don’t care how fast it is to level. It works even for players like me.