Does viper sting used to stack in vanilla?

If i remember correctly, multiple hunters casting viper sting on a target would stack together. Just tested it today and it no longer is able to stack. This is a huge nerf and change to the game. Imagine if warlock dots dont stack. Wtf Blizz, trying to pull a fast one right under our eyes huh?

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could be a bug , could be working as intented and your memory fails you
idk , you should post it on the Bug section

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I am trying to find videos on youtube from 15 years ago in hopes of finding one with battlegrounds. But im having no luck. I know on private servers, this used to definitely be a thing, so i cant imagine that they purposely coded something against what it was in vanilla. Like druids hots still couldnt stack, but that was the way it was in vanilla. However, viper stings definitely could stack, just like serpent stings can.

https: //classic. wowhead. com/spell=14280/viper-sting#comments

By [nicksap](https: //classic. wowhead. com/user=nicksap) (4,282 – 10 ·38) [on 2006/11/29](https: //classic. wowhead. com/spell=14280/viper-sting#comments:id=5089) (Patch 1.12.1)

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I don’t recall any stings stacking, atleast in the traditional sense. I know you used to be able to Scorpid sting and eat 2 debuff slots, but no clue if that actually doubled the damage output. It wouldn’t show multiple applications though (one debuff block with a numeral 2).

Viper sting absolutely stacked in Vanilla. It should function the same way as serpent sting. Even the tool tip in Viper states “Only one sting PER HUNTER can be active on any one target.” In other words, if multiple hunters cast viper sting, there should be that many viper stings on the target. Currently working with serpent sting, just not viper sting. Needs to be fixed.

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Viper Sting did not stack in Vanilla.
Only one Viper Sting or Scorpid Sting will afflict a target (PVE or PVP).
You will not find evidence to the contrary (because it does not exist) ((because it would be ROFLMAO KUH-RAY-ZEE OP)).

Priests would remember first-hand if Viper Sting was a stacking debuff in Vanilla (it was not) because it would be so traumatic that it would haunt them to this day, fifteen years later. Viper Sting was given a 15-second cooldown in TBC because one Viper Sting debuff was powerful enough.

Multiple Hunters can afflict the same target (PVE or PVP) with (stacking) Serpent Sting and ONLY with Serpent Sting.

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Why would priests even bother responding to hunter bug threads? All you have to prove your statement is a comment on wowhead from one person. Yet every vanilla private server that ever existed had stacking viper stings. People played on them because they expected them to be Blizlike. Yet their forums weren’t filled up with complaints from priests. By the way mana burn is a lot more “traumatic” than having multiple viper stings, since viper sting can be dispelled quickly before it drains even one tick of mana.

Not if there’s 5 of them lol.

Also you’d use DoT protection if you were super serious. Either they OOM from sting or they OOM dispelling.

…from 2006. Seems a lot more solid of a source than your memory and you posting that everyone else is wrong.

They absolutely did stack.
In fact there is a boss in ZG that required all priests hunters and warlocks to drain his mana. Hunters used to stack viper sting on him.
This is either a bug or the developers forgot about this.

The game itself is a more solid source than your memory. The tool tip for viper sting states, verbatim, “Only one Sting per Hunter can be active on any one target.” not “Only one viper sting can be active on any one target.”

Is it possible different ranks of it stack? Vanilla was quirky like that.

Once again, the tool tip is clear as day. Nothing else really needs to be explained. It’s very self explanatory. There isn’t any ambiguity in the wording whatsoever.

Yeah. So explain to me how that description proves multiple hunters can put multiple viper stings on one target.

Because the way I read that description the wording only shows that a hunter can’t put both stings on a single target, but it does not show any proof that multiple hunters could put multiple viper stings on the same target.

“per hunter” is the implied wording. Not ambiguous at all. And if it weren’t supposed to work that way, why can we put multiple serpent stings on a single target, and why isn’t anyone complaining about it? The wording is EXACTLY the same for serpent sting tool tip.

Per Hunter doesn’t solidify anything as far as multiple hunters goes. The fact of the matter is nothing is explicitly stated to show that viper sting could stack across multiple hunters. One of the reasons it (theoretically) might not have was because they didn’t think it would be good to let mana draining DoTs stack.

And you’re totally in the right for observing that serpent stacks and both have the same wording so it stands to reason viper would too.

BUT BUT BUT.

The wording does not explicitly explain that multiple hunters CAN stack it. The wording only explains that you, a single hunter, cannot put both stings on any one target at the same time. That’s all it covers, everything else is based off an assumption and inference from the way the rest of the game works. A fair assumption but it’s not ironclad due to the tooltip explanation.

You’re twisting the verbiage to suit your argument, but in reality it doesn’t. “One sting per hunter” means that a single hunter may not have multiple stings – whether different types, or different ranks – on a single target. It is not indicating that other hunters’ stings will necessarily stack.

It absolutely implies that multiple hunters may place stings on a target, and it’s not based off an assumption. Serpent sting is the actual proof. And as previously stated, all vanilla private servers that ever existed and still exist stack viper sting. If it wasn’t blizlike there would have been, and would currently be complaints all over their forums about it, and there weren’t and aren’t. And your “theoretical” reason is invalidated by the fact that multiple priests can instantly drain a targets mana, with no way to dispel as opposed to a poison. Why would anyone think that is a good idea, but multiple viper sting which can be instantly dispelled by druids and shamans and paladins isn’t. Your best argument so far is “your memory is bad”. When Naxx comes out, Paladins can remove all your spammed poisons and never even lose a stitch of mana.

Yes it is.

That’s actually where you’re making the assumption…if the wording of Viper Sting was ironclad (such as specifically stating “Multiple Viper Stings can be active on one target”) you wouldn’t need to look to Serpent Sting, but you’re using it as a reference because the verbiage is the same, but Viper doesn’t stack.

The fact is that based on the entirety of the way DoTs work in Vanilla gives legitimate reason to assume Viper Sting stacked, but the wording doesn’t guarantee it.

Yeah I don’t think anyone cares what private servers did.

That doesn’t invalidate anything I said.

Actually I’d say our best argument is a 2006 comment stating it didn’t stack. That comment could have been wrong, but on the other hand your best argument happens to be “Your memory is bad (and also mine isn’t)”

Edit: I will say that if you do some googling you can find a lot of people talking about it used to stack. It’s hard to say if those people are just misremembering or not, but it does give some additional evidence in that manner. My whole point was that the wording of the sting doesn’t guarantee stacking.

1 sting per hunter is more likely referring to 1 viper sting from 1 hunter and 1 serpet sting from a different hunter.