Read the post. I do go and play DPS. I just dont find tanking for long periods fun. I find the nature of how tanks currently work lacking when compared to how DPS work.
Except for the parts where, you keep and possibly gain large defensive CDS, and situational spenders which can debuff mobs to varying degrees and effects. So instead of managing your base active mitigation, you are managing when you want to debuff mobs, buff your group, or deal extra dps.
Raid tanking is less fun than M+ tanking. When you arent trying to keep your active mitigation up tanking something, you DPS. But its not really a engaging DPS rotation.
I see. I wasnt advocating for tanks to do more DPS. I was advocating for them to feel closer to how all the different DPS specs feel. But instead of big DPS spenders, they have situational spenders. Instead of resource management to just keep a mitigation up, they manage their CDs for big damage events, and utilize a builder spender to aid their group or debuff the enemies they are fighting, or spend on a DPS ability.
Thats what they are now for the most part. When you are taking damage, you job is to keep your mitigation up and rotate CDs. Effectively keeping a maintenance buff up as much as possible.
I think what I am saying is that I enjoy tanking and the role of a tank. But, I find the maintain mitigation aspects of the role less engaging than when I am playing a DPS. Healing feels fun, and stressful, but fun, because of the amount of agency you have with your spells and how and when to use them.
With tanking, Your agency is when to use personals. The stunning or interrupting ect, is part of every role. But after the agency of when to use personals, its kind of just keep hitting your active mitigation.