Not disagreeing here, I have no problem looking it this from that perspective. Just pointing out that csaa alone is inferior to TS alone.
Sure it does. I’ve seen it benefit from my own gameplay. Also, if it didn’t benefit from Skyfury, the tooltip would have pointed that out like it did with csaa.
From sims?? That’s why I would love to know the parameters on why csaa outperforms TS.
Also another and legit note, TS is superior because you need to constantly be in your adversary’s face with csaa. In actual gameplay, that’s just not the case because of dungeon mechanics. Take the last boss of Stonevault. There’s no way you’re able to stay in his face. But with TS, all I need is a second and a half (if that) to pull of my TS combo and get the full benefits from Strike, Slash and the burn it gives.
Ahhh, but it’s also a detriment to Divine Hammer because it can’t increase its duration whereas TS hits does increase its duration. TS also has a FAR better chance to proc Divine Storm from Empyrean Power, thus extending Divine Hammer and Hammerfall.
That’s not what I mean. 20% means a 1 in 5 chance you’ll hit it. You roll that dice five times, that greatly increases your odds/chances are you’re gonna get what you need. It’s no longer a mere 20% chance that you’ll hit.