Does Spell Batching negate the impact of Ping?

I’m up in Canada. I ping 40-50 to Blizz OW Servers on the West Coast. Ping in that game matters a TON, as anything over 70 is pretty much unplayable.

In WoW however, I dont feel that impact even at say 150 ping.

Is it particularly relevant to play at low ping, or does the spell batching negate any major benefit?

I want to say yes. I believe that’s the whole reason spell batching became a thing was to combat players with high latency.

Some of you never played online FPS games in the 90s on 300+ ms and it shows.

Though spell batching is meant to mitigate the effects of higher ping, but it doesn’t 100% negate it. Nothing can 100% negate it.

I’d actually take Quake 3 at 250 Ping, over OW at 70 ping, any day of the week. I DID play at those pings, (Northern Alberta internet was…well not good in late 90s!) but OW’s netcode is trash.

And yeah, I dont mean negate, but would I, at say 100 ping, be disadvantaged compared to someone at 50? I dont feel that would be the case but we wont know till its live I guess.

If I remember right, Overwatch is particularly bad because of its “favour the shooter” design which can make it appear like you got shot after you ducked behind a wall.

With spell batching, there shouldn’t be a huge difference between 50 and 100ms though.

It’d more be like if you’re on 1000ms, in which case ask your ISP to replace the hamster =P

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