Does server size affect item drop rate?

I just transferred from a really low pop server to a higher one. I am farming Manual Crowd Pummeler which is supposed to have a 33% drop rate, yet out of 20 dungeon runs I’ve only gotten it 4 times. On my old server it used to drop 2/5 runs at least, and I ran the dungeon close to 150x, but I was one of the only ones farming for it. I’m just curious if higher pop means less drop % because more people are farming the same item?

does debt size affect paycheck?

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No.

There are rumors that the drop rate of MCPs has been nerfed. 'Cuz Blizz hates droods.

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20 runs is not enough to get a reasonable sample size. Although 4 out of 20 runs is not far enough off to be considered crazy.

But the answer is no, nothing effects drop rates.

No but seeding exists, when you run into things like this your best option is to log off for a bit. And try to change anything else up u can for the seed.

Since you need to do it on ur main…Your best bet is just log and try later

People will say seeding doesn’t exist, but they’re idiots ignore them

Seeding must exist for a RNG system inside of a computer. That is literally how it works.

The question really is, what is being used as the seed and can it be manipulated at all? I have absolutely no idea about either of these though.

Well it hink just a pure random number generator would be considered not seeding

Maybe it technically is still seeding, but that’s not what wow palyers mean

IDK what variables it’s using…but clearly it’s not just pure RNG

Yeah, pure RNG systems still require a seed.

But unless you know what the seed is, and how to meaningfully manipulate it…doing anything in-game to try and alter drop-chances is just pure ritual and superstition.

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No it woudln’t, you’d just not use any variables

Just like /roll then assign a loot table, it would be more complex to code maybe slightly. BUt beyond that they could do it, they just didn’t and tied it to as we all supsect…Other variable sto give the illusion of pure RNG

But if it behaves like pure RNG, and distributes loot like pure RNG. Does it matter unless you can meaningfully alter it?

Yes because you can meaningfully alter it, or replicate it

People who do back to backs every other week for respecs can almost garuntee multiople drops. If they wanted to prevent that they could change the schedule.

You can do things, it’s just very inconvenient.

I’ll have to take your word on it for now. I am not aware of it happening, but that doesn’t mean its not happening.

Whatever variables they’re using, being in a similar time frame def matters.

The mirroring of loot gets more intense the closer your raids are together it seems

If it manipulates loot in a statistically significant amount, then go for it. Or don’t go for it if you want the loot to change.

I raided with a guild who was doing back to backs and they wre getting teh same exact drops on multiple bosses week after week lol

Saw might chest/mageblade drop 4/4

Some times RNG is RNG. But if it is “statistically significant” then maybe you’re onto something.

The chances fo the same loot dropping after the 4th clear in a row had to be infinitesimal

edit - and of course there was otehr mirroring too, that one stuck out cuz magelbalde

Over a large enough sample size, the very rare becomes inevitable.

But I am not disagreeing with you, there just is a quantifiable point at which it becomes actually meaningful instead of just lucky/unlucky.

You could say that about anything

Pattern recognition is one of our strengths…Don’t need a data set to know

The problem is, pattern recognition is one of our weaknesses too. lol. We love to see patterns in things that don’t actually have them. That is the precise reason we use statistical significance to measure if we’re just lucky or something meaningful has changed.

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