I used to love Paladins. They were the class I resonated with the most. Lately I feel like Ret has just continued to be stripped back and simplified. I’m not saying that I want buttons just for the sake of having buttons, but ret just feels way too simple and not at all rewarding.
Ret Paladins don’t really feel like the “holy warrior” i imagine them to be. Why am I summoning a blade of light to pierce an enemy instead of just… Piercing the enemy with my blade of light? Maybe I’m just missing the days of seals and judgements, but Paladin just doesn’t feel like what I imagine a Holy warrior to be.
each their own, I feel more like a paladin now than when it was all about seal twisting. Summoning holy light hammers was always a paladin MO for blizzard games from warcraft to diablo. That is their flavor of paladin, vastly different from DnD where oaths are needed.
I am the sun when I am playing my paladin and I am loving it.
generators and spenders do simliar enoguh damage that the main resource doesnt matter if you over cap, all your cds are sync, your main cd is gone and baked into wake of ashes, your immortal enough that you use one of your defensives as a dps cd, your main debuff judgement is up for every spender, ect ect
rogue isnt like that, havoc isnt like that, warrio has some degree of resource mattering, deathknight resource matters. its a very unpopular opinion, but you should do less damage if you dont manage your resource. like how sin and outlaw stops you from doing naythhing if you manager your resource wrong
I don’t know. When I look at logs for ret pallys I see all sorts of colors from grey and green to blue purple and pink parses. If it was zero skill cap everyone would be pink parses.
My opinion for PVE, Ret gameplay is fun, effective, yes many abilities are ranged, helps make some up for a lack of instant mobilty, many tasks are easier than the past for pve, cleave is passive and easy, Rets utility is an asset in PVE. Finding the best use for that utility is Rets skill expression for PVE.
In PVP nearly every utility tool you have has a counter or pvp nerf and enemies love to counter Ret and target Ret first. Also for PVP nearly every offensive and defensive ability or passive talent and pvp talent is pvp nerfed specifically, so it isnt a good time and you feel inadequate. Not being able to heal or do damage because of tuning nerfs and design flaws highlights the lack of MS, instant mobility, disarm, and low effectiveness of CC for Ret. Skill expression for your pvp team is, can we manage to heal and protect this Ret made of paper who is a liability walking around with a 10% wall and a SoV that pops to the first unkind word.
The sun burns. Not smack things from hammers that appears out of no where.
I agree. We have less support skills then we used to have. We are not empowering ourselves with the light, and we gone all in on hammer bro.
I don’t mind boj as much as others, but FoV making a giant hammer appear and hitting the foe 20 yards away is a bit much. I do think we need to lose allot of range and be 80% melee with skills that supports that. We also need skills that reflect our named lore paladins (like leap).
We are considered ranged by most high end players dispite what blizz says.
? I Mean, as a warrior main, rage is hardly ever thought about when combat starts. Fury and arms are just filled with rage and generate it so fast I don’t even think about it. I think less about the rage bar and more about my Cooldowns.
all classes are easy if you know how to play them, that was the point I was going for. Resource management isn’t even a thing once you know how to play the game right. Cooldown management is truly the way to play classes, resources stop mattering as long as you play correctly.
And I do burn, hence all my radiant burn damages. And yes, they do come from my light constructs as well. I am Apollo
I do wish we got our blessing backs. I am healing people around me via my holy spells though but I wish I got my blessings back. We are empowering every attack with the light though. Literally.
You could maybe argue that with templar/crusader strike/cssa, but the rest of our move set is a light construct of some sort. The exception beung wake of ashes which can be argued is more of the fire of it dealing the damage then the slash itself (being that it is also have range)
We are losing a few of those in 11.0.5 (golden path for example) for a strange heal with our limited blessings.
Tell me graphically where does this show beyond herald beams and maybe templar strikes/wake?
We have more construct smacking then anything else.
We no apollo, we are hammer bros from super mario lol.
Well that is a true shame, I love golden path because it kept a lot of our groups a float, especially in delves for us melee folks.
Sadly, this game is so old that having a burn animation is going to cause a lot of problems. I mean, warriors themselves are having sound issues with certain races. Can you imagine them actually showing people burning in the game? With this games code?
Skyriding alone made horses that are wingless run funny.
I am still burning people about though and hitting them with my light constructs. I am apollo. Knight of light and sun.
I am having a ton of fun on ret. I think its great. I think Blizz has done a good job with the “warrior of light” theme. I’ve had my fill of classes that take 30+ keybinds and three hands to play effectively.
As far as ret having no skill cap I disagree completely. I’ve run two keys with other rets so far. The first was nearly identical to me in ilevel and I did about 30% more overall damage than they did. The other I had a few ilevels on, but they had 4 piece tier and a crafted piece with an embellishment. We were dead even the entire dungeon and finished less than a tenth of a percent different.
You can’t tell me there isn’t a skill factor to ret. I’ve also saved many a wipe with the paladin utility that many of you claim doesn’t exist.