Does nobody understand how aggro affinity works?

I’ve seen even experienced players misunderstanding it. Why is this aspect of the game’s mechanics so poorly understood?

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Could you vague that up a bit?

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Ain’t nobody know dat dere thang u talkin’ ‘bout.

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It’s not intuitive, that’s why. I didn’t fully understand it either until I started tanking on my druid when I was playing on the pserver before the launch of classic.

For people wondering, aggro affinity is a mechanic in which the person who initially pulled aggro on a certain mob has “affinity” for that specific mob’s aggro. I.e if you pulled the mob, and someone else takes aggro away from you, you only need to reach 100% of that person’s threat to steal it back (as opposed to the 110% for melee range and 130% for outside melee range). It’s why it’s a good idea to demo shout/roar while AOE pulling because in case you don’t get off your sunder or swipe or whatever on a target you only need 100% of threat to get it back.

If the dps pulls first though, even if you get threat back, the dps only has to reach 100% of your threat to get it back. It basically makes the tank’s job harder.

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Hows it work when a hunter pulls and fd?

When FD is working properly it 100% drops aggro.

Because it doesn’t exist.

Initial pull. Have aggro.
Auto attack for 3 damage.
Imp Firebolt for 9, 8, 10, 9, totaling 36 damage.
Wand for 15 and 18, totaling 33.
Auto attack for 3.
As you can tell, I should’ve pulled aggro when I dealt 36 total damage. I had reached 100% of threat.
However, I did not pull aggro until I auto attacked again for 3 more damage.

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I’ve been tanking forever, and this is the first I’ve heard of this. Anyone have credible link?

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Here’s another one of me testing it with players, just in case pets had some strange modifier.

https://i.imgur.com/doABcAl.mp4

Aggro affinity is not real.

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Aggro affinity existed in Vanilla. If it does not exist in Classic then that is a change. #nochanges

Edit: You also just proved that aggro affinity does exist. The rip threshold is 110%. You ripped aggro at 36 + 3 = 39 which is less than 110% of 36. You literally just proved it exists.

First attack 3 damage
second and third from wand 15 & 18
4th 3 damage. Total of 39 damage. Did not pull agro.

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Are you blind? He rips aggro after the 3 dmg for a total of 39.

Watch again.

3
15
18
3

Did not pull aggro until an additional 3. That’s 42 damage.

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Only time I remember threat affinity was in Naxx, now if that was added to the threat tables across the board I don’t know.

It absolutely did not. It’s always been that if two people have the same aggro it will stay on the current target for a bit more. No one has “affinity” for aggro unless it’s some kind of odd mob mechanic in a certain kind of boss fight or similar.

That’s just how aggro works. Go over 110% to overtake in melee range, 130% to overtake for ranged. Your “aggro affinity” doesn’t exist.

Go spread your complete nonsense elsewhere OP.

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His own video shows that he rips aggro below the 110% threshold. That confirms the existence of aggro affinity. It definitely existed in Vanilla, and it would be a change if it weren’t in Classic.

Saying it doesn’t make it true.

It did not exist in Vanilla
It does not exist in classic
The video demonstrates it does not exist

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I don’t think you’re watching very closely.

First video:
I did 39 damage, less than 110% of 36. Did not pull aggro.
Did another 3 damage, totaling 42 damage, exceeding 110% threat. Pulled aggro.

I did 18 damage, exactly equal to the 18 damage of the other warrior. Did not pull aggro.
Did not pull aggro until dealing another 5 damage.

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