Exile’s Reach also kinda sets you up for that. You can sleep through it. It shouldn’t be prohibitively difficult by any means, but it should at least teach new players that the world can be dangerous if you aren’t careful.
lmao…a priest we just had, Im assuming disc…just wasted half the run. They were running way ahead of the tank and trashing it all before hed even get there
only reason I could keep up was because I have nitro boosts, enchants and gear with speed bonuses and Burning Rush…otherwise id have a hard time to.
either we were move very slow, or the priest was on speed or something lol.
They should try Vengeance DH! That playstyle would last them to cap ![]()
But why level in dungeons you have done many times? Seems that leveling is better with the questing story and just a few dungeons.
lol sorry I feel like a bug ![]()
1-10 would take a longer time. Like how it is now. Just less levels. Not less time. So there doesn’t need to be a huge power gap between 60 levels. Blizzard would only have to balance two brackets then.
One for leveling 1-10. And one for max.
Everybody can enjoy leveling as is, but solves a level 10-60 power gap.
It feels dumb in leveling dungeons right now. Like it’s broken.
yeah, seriously broken.
I bet they have these discussions all the time at Blizz
like what can we do! And how hard would it be?
But they really do need to fix this. It’s sort of a crap experience. Faster queues yeah, but not entirely enjoyable.
Some possibilites that might be able to be implemented :-
i) an option to level in classic to 60 and transfer to retail at 60;
ii) make MoP remix and new remix’s permanent as a levelling option;
iii) a ‘hard’ option on levelling dungeons;
iv) a separate levelling server with different tuning with free transfers off.
Not sure the resources exist to do any of this, but given a new allied race in war within that requires you to level to 50 without race change or boosting or recruit-a-friend in order to get the racial armor set then it seems old content is meant to be still part of the game. I think the idea of starting at 10 levels below the current expansion entry point is a better idea if dungeons stay tuned how they are.
I remember taking my nephew who was starting the game through some levelling dungeons and it totally put him off the game cos all he did was run after the fast running mages and tanks and did nothing or get lost.
My takeaway from this discussion is that you may want to avoid Pandaria Remix.
I’ll be honest:
To me, it’s felt this way since probably MoP? Legion? WoD? I don’t even know anymore.
The early expansion material, especially the dungeons, are a joke, and only have been growing more so every expansion.
And I don’t really see a problem with it either, because they’re for learning. Or just blasting through to get to another level/endgame.
You want to do the ‘real’ dungeon, try it on a M+ or Timewalking when it’s in rotation, for that scaled-up difficulty of “how it’s supposed to be done”.
Unless they’re gonna go add new lowbie dungeons, there isn’t a way for them to really fix this, imo. Unless they make them harder than they’re worth, which is gonna turn people away.
They might be a total joke, but I think they are fine for what they are. FF14 had similar dungeons that people would blast through, I think it’s just a staple of MMORPGs what have older content in them.
Some of that content gonna be rusty/forgotten.
Do people care about meters?
No, not really.
Do people still want to actually have a chance to do their rotations and generally play the content, rather than be dragged through it by the rope the level 10 tied to their ankles while they were loading in?
Yeah, probably.
I mostly just Twink these days. It’s fun to smash stuff. But I get the feeling. I don’t personally like to be on the receiving end of the carry. Happens a lot in the (current xpack) leveling bracket as well, when you’re doing normal dungeons and some patch-geared max level is in there with a friend who’s leveling so they just zerg through everything since they don’t actually need anyone else. It’s not fun to me. So numbers or not, meter-watching or not, having a Twink or even just low-level character in general (due to insane scaling) in your dungeon run can kill the experience of… running a dungeon (Which is why I keep a no-stat set of gear on my main Twink btw, if anyone voices that opinion I just switch to it so it’s less obnoxious).
They have. I believe the intent was just to ensure very low levels could keep up since they were now being put into dungeon content that was originally aimed at higher levels who had more of their kit available to them. But Blizzard slapped on that scaling, sent it live, and never looked back. It feels like they didn’t even attempt to test it, they just pushed it out and moved on since “it’s just leveling”.
This is understandable too. Lots of long-time players don’t level to have fun, they level because they have to level to get to the stuff they actually want to do. Which is probably why MOST runs on my twinks aren’t met with groans, they’re met with curiosity and enthusiasm, or at worst indifference, followed by people trying to requeue to keep the train going at the end.
But I don’t think this is what the game should be designed around. Design the game for people who want to play the game.
It’s not the dungeons or the tuning thereof that are the problem. It’s specifically the ultra heavy-handed low-level scaling they implemented in… idk, Shadowlands or something? Maybe BfA, I didn’t follow the low level stuff then.
There was a time when the leveling journey WAS the content. That ended around 2008, no?
These days leveling is just some nuisance time-sink to get to end-game content. Get with the times.
90% of my characters are locked into old content, lol…and I dont do end game content. My ‘end game’ is mog farming old content
The first problem is different people find different things fun. For instance, I find sightseeing, exploring, doing quests, gathering mats and figuring out the fights myself in instances fun whereas another person finds burning down the house fun.
The second problem is there are those players who don’t want fun; they want fast and easy because they are just there for the completion and/or gains/rewards.