Take a 2200 rated player with a 70 apm and a 2200 rated player with a 160 apm
Since they’re both the same rating would that essentially mean the higher apm player is making more gameplay mistakes, but just relying on their mechanical proficiency to make up for more things?
Obviously there’s probably a cut off where at like 2600 you have to be beyond a certain apm/class to advance. But I’m more talking about the average A or B tier player who still constantly makes mistakes and just relies on apm to cover it up
frames, off gcd, movement, camera panning, pet controls
You could argue pings and chat commands would be applicable, kind of like how original rated bgs early on everyone was like OMG NEED DK TC, and then you’d get some loser with emotes macroed to every deathgrip.
Yeah I have no idea what ur on about. WoW doesn’t require crazy high APM most people just have an issue with dead globals where they’re able to press something but don’t.
Definitely true, there is APM cap from pure ability usage (discounting things off the GCD) but if you get a tracker you’ll see your APM is a lot higher depending on some of things the OP posted about
some players are overly predictable with their movement though, idk if its to match spell animations but a lot of rets will like W->D when they verdict which back when they were melee made it easy to just strafe right facing them so they’d run away and delay alot of their crusader strikes.
Same thing with a lot of dh if you notice they favour one side you just feed their habit when they aren’t demon and once they go into kill mode switch it up and they’ll start overshooting their dashes.