Been doing a lot of duels, I love duels but my orc rogue with 25.81% base dodge (with gear) and another 15% via Ghostly strike + 50% for evasion SHOULD be nearly untouchable excluding overpower VS a warrior…
However contrary to this I am getting must clobbered by auto swings, mortal strike, hamstring…
It does not seem to matter, does this ability even function vs anything other than other rogues? Seems to work great vs other rogues, but garbo vs warriors…
Again I am not talking about overpower so get that out of your head right now.
Total dodge at my gear level is 90% with both buffs.
My parry is 5%
That’s a 95% chance to simply avoid all incoming attacks (not talking about ovwerpower )
dwarves have a smaller hitbox so you’re probably being leewayed to death. you need to have crippling on your target so he can’t get closer to you than your max melee range or get ‘behind’ you by standing in your model or you turning too much. remember crippling is 70% and hamstring is 50% so you should be able to win the range war
My rogue is Horde and an Orc…
Additionally the only abnormal hit-boxes in WoW are Tuaren and Gnomes, so that rules that out.
nope. the point wasnt the hitbox size of the target and yourself. the point was leeway extends the size of the hitbox while both are moving. you can easily find yourself inside because of such and weird hit in the back mechanics come into play. it’s how rogues can backstab mobs while being in front of them. you can be parried by the same mechanism
I’m gonna suggest that maybe some buffs either don’t stack or are being overwritten if you have a lot if enchants on your gear. For instance, mark of the wild doesn’t stack with resist totems for some dumb reason. Maybe your ghostly strike isn’t stacking with evasion.
I know that Ghostly Strike Base dodge and Evasion all stacked additively with all forms of avoidance in actual Vanilla WoW.
The only reason I know this for certain is because on my Hunter we have essentially the same ability except that it does 25% dodge and 25% parry, and all this stacks with base dodge and parry.
In actual Vanilla it made my character nearly unhittable VS most melee excluding the obvious overpower from warriors.
In actual Vanilla I never encountered a situation where I was getting constantly hit by auto swings, cleaves or Whirlwinds, rends and hamstrings like tends to happen in Classic WoW 2019.
It’s my opinion that something is just not right, and odds are it has to do with attempting to replicate Classic WoW in the modern WoW server / client relationship.
Yeah, sorry, I wasn’t trying to say it wasn’t supposed to stack, I was just thinking that it might be the problem anyway. Given other people’s problems it’s probably being overwritten by a hidden buff.
Ah ok that makes perfect sense. I’ll see if I can figure out a very repeatable way to test it.
Perhaps a certain item or combination of items can cause failure modes.
What’s truly sad is how damn good the original vanilla engine was and how piss poor this one is.
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I would check to see if there was a TBC change that went in at some point that altered the way avoidance stats stacked. The reason I say TBC is because I believe their “reference client” and database data is from a 2.0+ patch in all actuality. Mainly because of things we caught acting like their TBC patched version (ie. Skull of Impending Doom) as opposed to their vanilla version.
Just a rough guess anyway.
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Very good point, also remember that in Beta the test players who actually did some testing caught Blizzard using weapon speed normalization from LEGION…
Could be some kind of diminishing returns on avoidance…
I know for a FACT that it was possible to have near 100% avoidance in vanilla and it was also possible to do so in TBC.
Took me some looking but I found something that I thought was total BS but my brother assured me its true as he and his guild were “using” this strategy to get server firsts.
From Vanilla
From TBC
From TBC
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Frontal backstabs aren’t doable in the classic iteration of the game. In 6 months, the only time I’ve been able to do this was when attacking the AV archers, likely because of them being glued to the ground and generally having weird mechanics.
As for evasion, I’ve also noticed that it’s felt extremely bad compared to what I’m used to. Back when I farmed devilsaurs, I’d sometimes be hit up to 4 times in a row during evasion, and it happened often enough that I kept questioning if it was truly just bad RNG.
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Could be newer than that, I something about around mid Wrath of the Litch King changes to avoidance and new DRs on it, but it’s been too long to remember the exact details.
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Never herd of this before