What is the best way to get arena MMR issues acknowledged by blizzard?
I checked wowdevs, it hasn’t been used for over 2 years. I can’t find any posts on the forums where blizzard is addressing the extremely unfair MMR problems in arena, leading to people quitting and queue times going up.
Blizzard - please, can you fix the following issues?
A dps in placement games abandons the game after 3 rounds should not impact healer MMR/CR.
Ultimately what happens is the new player is outclassed, abandons the game after 3 rounds, this causes a massive MMR hit for one of the healers normally. I have seen a loss of up to 22 MMR lost because of this.
A dps in placement games queues in, goes 0-6, the healer break even and one of the healers loses 10-25 points.
If the healers break even they should never, ever lose rating. This is a huge complaint I hear about from anyone who heals shuffle. It’s a big reasons people quit shuffle. It’s not fun to play for an hour to gain 20 points and then break even and lose 20 points.
Healers are the lifeblood of shuffle and the game mode should be more fair to them if Blizzard wants the mode to last. The lack of acknowledgement to the issue is simply causing a loss of revenue as more and more healers quit causing queue times to go up, causing more dps to quit.
If there is some plan that your company is working on to address this, just let the community know, if there is no plan to fix this, please also let the community know, because people are holding out for a fix but they aren’t going to hold out much longer.
Dps are also affected this as well where you’ll get healers losing a few rounds then dipping because they sat a four second queue and don’t care.
Neither of which are really odd, either. Nor losing mmr for going 3-3 if you’ve been win streaking because inversely you can gain mmr for 3-3’s if you’ve been going negative.
The reason one will lose rating for a 3-3 is because there’s so few healers bothering to queue they can’t match equal ratings up.
If you spam queues it evens out, but you’ll just self loathe yourself for taking part in a bracket that hates you and expresses it with aggressive dampening.
When someone leaves and gets -150, the rating should be distributed to the remaining players, so bare minimum you should get 30 rating for wasting your time. If unplayed rounds count as a loss for leavers, they should count as a win for the people who stayed
Idk what ramifications this would have for boosting, but I feel like +30 rating for sitting a 30min queue and having the lobby ruined by a rager seems fair
look at the shaman forums. People were furious about the prim wave change, it was lazy and stupid to do to ele, but they proceeded and made enhance’s version work better with their primordial storm. But ele got nothing.
Then they turn around and slap everyone in the face and double down on the change with no response or consideration.
Somehow I knew Kennie would show up and troll as usual.
The fact is, it’s extremely unfair to go 3-3, losing rating.
IT’s extremely unfun and unfair to go 0-3 due to a 0 rated dps and then lose 20 points.
It’s an enormous time investment that most people do not have and it’s 10 times easier to rank up as a dps. Healers just want an even playing field.
Keep defending a dying system that Blizzard refuses to acknowledge, we will check back in a few years when the game mode is dead and gone. But people are trying to give constructive feedback to save arena.
If one of the DPS is worse than everyone else, all the other DPS go 4-2, but the healers go 3-3. There’s a higher chance just by virtue of probability that you’re going to go 4-2 or 2-4 as DPS, but a higher chance of going 3-3, 6-0, or 0-6 as heals. As DPS you basically just want to not be the worst DPS, but as a healer in those situations (very common), you’re basically playing for a 3-3
Sure, dps go 4-2 when someone goes 0-6 and they usually climb while healers stay. However, there are also times where a dps goes 6-0 and the rest go 2-4 and dps drop, but healers stay the same.
I’d also be REALLY curious to see the overall breakdown data of shuffle games that result in a 6-0 vs 5-1 vs 4-2.
It’s all anectodal, but I’m in a fairly decent position to gauge this kind of from a new players perspective, because I hadn’t played retail since BFA, but it felt much easier to climb as DPS than heals last season, but the flipside is that it also felt easier to go 6-0 as a healer (but also easier to go 0-6 compared to DPS as only 1 person in the lobby needs to be better than you for that outcome)
Idk if that makes sense, but 2-4, 3-3, 4-2 feels more likely as DPS, but 0-6, 3-3, or 6-0 feels more likely as healer, which results in either no/little rating gain (most likely outcome) or larger rating swings
Edit; and again, this just from the perspective of a mostly average player, I topped out at like 2300 or something last season
You asked how is it unfair to go 3-3 and lose rating , since if you go 50% wr you shouldn’t move in rating.
I answered, because not moving rating ≠ losing rating (as in, not moving rating is not the same as losing rating, hence it’s unfair to lose rating if you go 3-3)