I pop astral shift at the start of taking damage, and im still dead in 2 globals, and still being hit for over 10k in some cases. Does 40% damage reduction actually mean that? Or is this some kind of blizzard math im to poor to understand?
It’s 40% DR, but the game is designed so that all attacks within range are automatically directed at the shaman at all times.
If we could click it during a stun it would…!
Running around in ghost wolf with the pvp talent and astral shift on can save your hide.
Shamans have great kiting with frost shock, wolf, and earthbind/earthgrab totem.
Astral Shift is a 40% DR that now lasts 12 seconds on a 1.5 min cd. Yes not being able to use while stunned sucks, but if you pick up Spirit Wolf which is 20% movement speed and 20% DR plus Astral Shift you will be very tanky. Spectral Recovery is also nice 3% HP every 2 sec if you can spare the PvP talent.
The only problem is not being able to do much while in ghost wolf but run. I do wish they made that talent somehow carry over the DR when out of ghost wolf for a couple seconds even or until next attack
We should get the Spirit Wolf talent baseline, and your idea of the DR carrying over as a talent.
Its that easy, Bliz!
I really like that idea as well. The carrying over of the DR for like 3-5 seconds. And as for just running around is all it’s good for. If you go into arena and theres two stealthies just sit in wolf for for the 20% DR and if talented get that 3% health every two seconds while stunned.
They should turn it into pally bubble alrdy
The damage is so high on certain classes that shield wall effects doesn’t help much. Only full immunities/avoidance mean anything right now in pvp.
In a 1vs1 situation 40% is enough on top of the insane off heals from 5 stack maelstrom