I was just wondering when you would use the ability? Do you normally only use it in raids?
You can just not have it on your bars and be fine.
Like it’s technically better than WoG IF it hits all 5 targets, but it’s easy to miss and you can get more reliable value out of WoG.
Only usable in really niche scenarios and stacked fights where everyone needs healing at the same time and no one is priority.
For example, third boss in NW is everyone is stacked, last boss of CoT, last boss of GB, second boss of Dawnbreaker. Stuff like that.
The ability is just slighty better than WoG if and only if it hits 5 targets and no overheal is done.
Probably needs a significant buff to reliably see play but is not gonna happen since it would buff Hpal in raid and Blizzard is happy with out current raid performance apparently.
If you are playing Lightsmith there isn’t really a use for it. But for Herald with enough crit (~20%) is it actually substantially more powerful than EF thanks to Sun Sear (and Second Sunrise). Doing on average about 5% more healing than EF on three targets with 20% crit.
This information is rather useless though, because the numbers are changing next patch, which is in 3 days. In favor of WoG/EF, i might add.
The only time I cast it is when I spec empyrean and it procs. I don’t even try to aim the proc. I hate LoD
I don’t really, once in a super great while if everyone is stacked I will. But typically I don’t, no.
Personally, I never use it in M+, because I rarely get full value out of it, and to even have a hope of getting full value I have to spend two talent points increasing the range. I just use WoG for healing (with AOE being handled by Beacon of Virtue + WoG).
In raid, I do use Light of Dawn, and I usually spend both points increasing its range. I always get full value out of every cast, and I also invest the points in Unending Light (Each Light of Dawn makes your next WoG 15% stronger, stacking up to 45%) and Empyrean Legacy (every 20 seconds, your next Judgment will buff you to make your next WoG also cast a 25% stronger bonus Light of Dawn)
Honestly, why LoD in its current form and talents like Breaking Dawn and the one that buffs your next WoG exist(forgot the name, nobody has use that one in years, and its even more irrelevant with our current tier set since they have anti synergy).
Breaking Dawn should be a replacement node or something for LoD. Choose between a more powerful/smart healing LoD that has to be aimed or just a generic AoE heal spender that heals everyone around you but is less powerful and call it a day.
Edit: thanks! Unending light, yeah, that one sucks too. Would made more sense now if it would be WoG buffing LoD and not the current version. Either way, kind of bad with out current 4 pc bonus.
They really ought to just rework Light of Dawn into Holy’s offensive spender instead of SoTR - that way you’re not pigeon-holed into using a shield.
Make it deal damage and give the effected target(s) some kind of debuff, like reduced damage or crit chance, or a chance to miss or something.
This is my favorite idea. Remove healing from Light of Dawn entirely, turn it into a frontal cone damage ability on the level of SotR. Add healing back in by making Lightforged Blessing apply to it, so that using it would heal you and two allies for 3% of your health. Bing Bang Boom, problem solved, Holy can use a shield or a 2-hander and still function.
What I genuinely don’t understand is why when I play Resto Shaman, dropping healing stream totem heals the whole party for 10-20% instantly, whereas Light of Dawn which has to be aimed in a cone and costs Holy Power heals for 1%.
Personally I would like to have Searing Glare (PVP Talent that is also a cone that makes targets Miss attacks for 4 seconds) replace Light of Dawn for all content. Very fun and rewarding spell to use whereas Light of Dawn is a waste of a global/HP.
That’s not true though
I’ve been thinking about this with the minor buff we are getting with Blessing of the Lightforged.
Paladin has an issue with SotR feeling weak/clunky to use andnwe have little to no maintenance healing like for example MW.
This + Veneration would help us top people that are not in inmediate danger and dpsing at the same time while we have WoG to spot heal/holy shock as well.
Have Lighforged be based on spell power instead of % of HP and be smart healing and just combine SotR and LoD into a single dos ability.
Man you giving up a lot of talents to do that. It sure it’s worth
It’s not so bad. Empyrean Legacy is a competitive talent point in the last third of the tree. You could choose some other talents instead, but it’s mostly down to preference. It’s about on par with Veneration or some of the other non-vital picks.
Likewise, Unending Light is in the first third of the talent tree, and you’re only really giving up maybe Tirion’s Devotion or one of the choice nodes to improve Aura Mastery, which I usually don’t care about unless there are specific boss timers.
The only real sacrifice is the two points in Breaking Dawn, which I could definitely spend elsewhere in the middle section of the tree. But this is also why I only use this build in raid and not M+. In M+ I want Shining Righteousness, but I never use it in raid because I never hit SotR.
We honestly dont have much competition in our tree.
You can live absolutely without any of those talents: unending Light, Tirion’s devotion, overflowing light, veneration, empyrean legacy, Divine revelations, moment of Compassion, any of the buffed AM talents etc etc.
They all represent a minor % of our throughput.
Even Crusader’s Might and Truth prevails are not absolutely essential.