I like timers. I like the added challenge. I like being able to see progress and its another way to measure improvement. Anyone could corpse run a +15 to the end, beating the timer feels like an accomplishment.
No, because gameplay and content are two different things. Gameplay should be flexible for every player. Content should not. Different content caters to different players, but gameplay is universal.
Good? Then youâve reached your max point. Go find more keys to do. If you have a group of friends thatâs 5 keys you can rank up.
The key should always upgrade so you can always try for harder content. If it takes you 9 hours to do a key, then youâll need to find more lower level keys to do.
Thatâs just a self-serving, arbitrary distinction that isnât inherent to Voxplagaâs argument. Nothing says the thing that âjust isnât for youâ canât be the game itself. So, whatâs the argument? âI want to be able to play the game but not with this system I donât like in place?â How is that fundamentally different from âI want to be able to play more difficult dungeons but not with this timer I donât like in place?â
It would quite literally be an untimed version of the mythic + dungeon with reduced ilvl loot. I donât need to win you over. Either this idea appeals to you or not.
Because like other people have said, you can actually ignore the timer, I have done it plenty of times in the past where I only cared about completing the run, but not the timer.
I cannot ignore the covenant, conduit or legendary systems in any way shape or form.
Why canât the thing that âjust isnât for youâ be the game? I mean, isnât it possible to not like covenants and realize they donât need to be changed because maybe the system, and thereby the game, just isnât for you?
That idea doesnât appeal to anyone. If they came out with that the people who donât want timers would just complain that the loot wasnât as good.
Because itâs unnecessary. Difficulty isnât increased by making covenants the way they are, the game has been doing great for 16 years without those arbitrary restrictions. The only thing the restrictions does is make the system and gameplay feel terrible.
People complain that m+ 15 weekly chest gives the same ilvl as mythic raiding, people would definitely complain that their m+ 15 non timed gave worse loot than a +15 timed.
I see your argument but where itâs lacking in the comparison of âjust isnât for youâ is that if you donât like the Covenant system itâs an existing gameplay mechanic that stretches to all forms of content in the game. Therefore it can lead to the entire game not being for you anymore.
If you donât like M+ then youâre not required to partake in it. Just like in Cataclysm when I didnât like where raiding was going I decided to do PvP instead.
Thatâs an interesting argument. How are covenants inherently less necessary than dungeon timers? Arenât both systems just arbitrary constructs to achieve a gameplay goal?
The game has had arbitrary restrictions in systems since inception. Remember raid attunements? Arbitrary restrictions on entering raids requiring hoops to be jumped through.
Some players would say the only thing the mythic + timer does is make that system feel terrible, and theyâre right, for them, just like youâre right about covenants for you.
So then let make that complaint, submit arguments for why theyâre right, and let Blizzard sort it out. Everyone has the right to ask for new things or for existing things to be changed. You donât have some exclusive right for the game to remain static because its current state is what you prefer.
I personally do. I like challenging myself to do better and be better each time. I enjoy the incent of working with my group to get it done in time and getting rewarded with a higher key and better loot.
I think people that donât enjoy them should be given the option to turn them off with a lesser reward.