Does anybody like time limits in M+?

I like timers. I like the added challenge. I like being able to see progress and its another way to measure improvement. Anyone could corpse run a +15 to the end, beating the timer feels like an accomplishment.

Ok, tell me all about your non-timed version of mythic+ 5 man content system. This is your opportunity to win me over with a great idea.

No, because gameplay and content are two different things. Gameplay should be flexible for every player. Content should not. Different content caters to different players, but gameplay is universal.

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Good? Then you’ve reached your max point. Go find more keys to do. If you have a group of friends that’s 5 keys you can rank up.

The key should always upgrade so you can always try for harder content. If it takes you 9 hours to do a key, then you’ll need to find more lower level keys to do.

That’s just a self-serving, arbitrary distinction that isn’t inherent to Voxplaga’s argument. Nothing says the thing that “just isn’t for you” can’t be the game itself. So, what’s the argument? “I want to be able to play the game but not with this system I don’t like in place?” How is that fundamentally different from “I want to be able to play more difficult dungeons but not with this timer I don’t like in place?”

It would quite literally be an untimed version of the mythic + dungeon with reduced ilvl loot. I don’t need to win you over. Either this idea appeals to you or not.

Because like other people have said, you can actually ignore the timer, I have done it plenty of times in the past where I only cared about completing the run, but not the timer.

I cannot ignore the covenant, conduit or legendary systems in any way shape or form.

Why can’t the thing that “just isn’t for you” be the game? I mean, isn’t it possible to not like covenants and realize they don’t need to be changed because maybe the system, and thereby the game, just isn’t for you?

That idea doesn’t appeal to anyone. If they came out with that the people who don’t want timers would just complain that the loot wasn’t as good.

Because it’s unnecessary. Difficulty isn’t increased by making covenants the way they are, the game has been doing great for 16 years without those arbitrary restrictions. The only thing the restrictions does is make the system and gameplay feel terrible.

sounds like just baseline Mythic or a heroic dungeon then, which we already have

This thread is full of people that it appeals to. I’d ask how you could make such a silly claim, but you are a Gnome so


People complain that m+ 15 weekly chest gives the same ilvl as mythic raiding, people would definitely complain that their m+ 15 non timed gave worse loot than a +15 timed.

If an untimed mythic dungeons is such a popular opinion then why not list groups as “not running for timer”

Obviously if this idea is popular they will flock to your group and timers will never be an issue for you again

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I see your argument but where it’s lacking in the comparison of “just isn’t for you” is that if you don’t like the Covenant system it’s an existing gameplay mechanic that stretches to all forms of content in the game. Therefore it can lead to the entire game not being for you anymore.

If you don’t like M+ then you’re not required to partake in it. Just like in Cataclysm when I didn’t like where raiding was going I decided to do PvP instead.

yikes lots noobs in this thread bashing timers because l2p reasons. rofl.

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That’s an interesting argument. How are covenants inherently less necessary than dungeon timers? Aren’t both systems just arbitrary constructs to achieve a gameplay goal?

The game has had arbitrary restrictions in systems since inception. Remember raid attunements? Arbitrary restrictions on entering raids requiring hoops to be jumped through.

Some players would say the only thing the mythic + timer does is make that system feel terrible, and they’re right, for them, just like you’re right about covenants for you.

Spy : “Mythic+ has spec metas! it’s the fault of the system!”
Also Spy : “Raiding’s spec metas are a fault of people, not the system!”.

:man_facepalming:

So then let make that complaint, submit arguments for why they’re right, and let Blizzard sort it out. Everyone has the right to ask for new things or for existing things to be changed. You don’t have some exclusive right for the game to remain static because its current state is what you prefer.

I personally do. I like challenging myself to do better and be better each time. I enjoy the incent of working with my group to get it done in time and getting rewarded with a higher key and better loot.

I think people that don’t enjoy them should be given the option to turn them off with a lesser reward.

This is already how Mythic+ works.