I know that raid bosses have a crit suppression, its just how things are for raid bosses, but do regular npc and players also have this? maybe I should add some context, im talking about npc and players that are the same level or lower level than your character. Maybe do elite mobs have it and not regular npc or something?
Its called Glancing Blows.
Its just against mobs. Level won’t affect the glancing blow chance. Set at 40%. But weapon skill level will affect the amount of damage reduction you experience.
Your chance to crit is recuded by 1% for every level above your own. So raid bosses have a -3% chance to be crit. I’m not 100% sure the same applies to players but I don’t see why it wouldn’t.
That is not what I am asking, I know what glancing blows are, and I can track those very easily with recount. Glancing blows are only an auto attack problem, not sinister strike, backstab, hemo, ambush, other special abilities.
I am talking about crit suppression, its different and raid bosses have it, I am asking if regular non boss npcs and players also have this?
Ah. Sorry. Speed read and misunderstood.
From what I remember against all mobs the crit change was 0.2% per weapon skill difference.
So 3% less crit chance vs a raid boss with unmoved weapon skill.
Humans and Orcs get massive dps boosts. Also why Edgemasters are so good.
Why I’m glad they got rid of that system in BC.
Did they actually remove the system totally or did they just nerf weapon skill and racial weapon skill? And are you sure about that? I remember something about a crit reduction passive that bosses just have. ill see if I can find that.
edit, found some blue posts about the 3% on boss mobs and mobs 3+ levels higher or 1% per level it looks like, but there is zero I can find for mobs lower level or players of the same level assuming no defense on armor or talents. Thanks for the help!
In BC they added the expertise stat that replaced the racial bonuses humans and once got for weapon skills. If I recall correctly they also changed all the +weapon skill items. So while the crit suppression might still be there if your weapon skill was lower than the defense of your target, it was mostly a moot point since it applied to everyone equally. That’s the part I was talking about being removed.
Ah expertise, the worst stat world of warcraft ever created. A stat so horrible, tanks could not get expertise capped before black temple. This lead to absurd things like tanks getting insta-gibbed by Prince from his phase 2 thrash. Congrats guys, you won the lottery and the boss decided your tank is dead and you are gonna wipe, try again! God I hope TBC never comes.
No, all we have to worry about in Classic is glancing blows, resists, and hit cap.
How does expertise impact tanking? not saying its not related or important but how? Its only use is to reduce your chance to be dodged, blocked or parried.
Being parried resets the mobs swing timer, making it attack faster. Want to kill your tank? Dual wield some 1.3 speed daggers from the front.
So being Expertise capped will reduce incoming damage.
DPS should never be in front of a boss unless they like getting cleaved.
Right. But I said that as an example to prove the point.
A tank with little to no Expertise rating is going to get parried a good bit. Those parries are going to increase the damage they take, making it harder to keep him up, and thus, more likely to lead to a wipe.
That is why Expertise is important as a tanking stat.
Nobody said a stat needs to be cappable in order for it to be fun and/or good.
I mean the insta-gibbing happened normally in that fight. Getting parried just made it more common. Very similar to the 3 drakes in BWL in that regard.
Expertise was literally twice as good (from a TPS and/or DPS standpoint) as hit up until the dodge cap. It’s surprising seeing you praise a time that allowed you to choose to hit cap and complain about a time that allowed you to choose to hit and expertise cap.
Blocking doesn’t get affected. Tanks have to deal with very high boss avoidance (30.5% before hit/expertise), which makes threat much more RNG than it should be. It’s not hard to imagine a scenario where the boss avoids every ability the tank throws at it for the first 4 seconds and someone dies as a result. Expertise adds much needed consistency, and it does it very well.
He was mentioning DW tanking in TBC, and I dont remember anyone ever doing that in TBC, was that actually possible? I know it was and is in vanilla or classic, but tbc as I remember it and on the private servers plays a lot more like very early vanilla in respect to tanking, where shields and high amounts of defensive capability are actually important. maybe there was a whole meta of dw tank warriors I never heard of?
TBC as a whole hits a LOT harder than Vanilla content. That has 2 effects on tanking: (1) you need to overgear the content by a lot more in order to live without a shield, and (2) mob damage gives you a lot more rage, greatly diminishing one of the key reasons (rage gen) to go shield-less.
And as I recall they also normalized rage generation too.