With amount of time it takes to ressurect 40 people raid, to rebuff it, to corpse run if ressurect is not possible?
With how much actually good consumables cost and how insanely a lot of time raid would have to grind to get them?
It does have positive sides though - the gear outside of raids would be much more valuable and not everyone will be running in tier sets, more gear diversity and stuff. Not every single pvp warrior would run with epic 2h that oneshot clothies, only half of them etc etc.
I hate how you have to mismatch armor to get good stats & end up looking like a clown. Plus, some Classic tier sets just look awful, even if they did have good stats & set bonuses.
The majority of the community doesnât seem to understand that vanilla WAS hard. We we see today is not that. It is the final, fully polished version of vanilla.
The fact is that we started off with the 1.12 patch which was deployed as the content was nerfed and itemization / talents were streamlined.
Authentic difficulty in the original vanilla experience is and always will be tied to playing through the content as the game was developed. This is unlikely to ever be recreated.
See you are trying to imply that people who are sight seeing are less than retail players. In the same way that LFR players are sightseeing. Thatâs probably why you are on a 120 character posting in the classic forums.
NO. I think they are to lazy on the dev side. something different isnât the same as better. And while you might like it that doesnât make it better either.
All the players who thought Classic was going to be more challenging were warned back then of a couple simple things:
You canât step in the same river twice
And.
Once you learn how to ride a bike, its always easier to ride a bike than when you couldnât
So asking about hard raids in Classic is like asking if The Tiger King is watchable without Joe Exotic and whether watching it again will give you the same shock you did after watching it the first time.
TLDR: âhard raidsâ will always be an oxymoron with âclassicâ
Congrats, you used Google. That doesnât highlight how many changes were deployed later as well. I didnât say that 1.12 was the patch that changed everything.
However, by that time all of these changes had already been implemented. The amount of people on these forums that post just to get a quick âhey youâre wrong, iâm rightâ is astounding.
The obvious point is the vast majority of changes between 1.6 and 1.12 have nothing to do with how we are able to annihilate the raid content in classic.
Hey guys it doesnât really matter. Patch changes, schmangesâŚno patch can be expected to increase difficulty without ridiculous attunement because of increased skill and organization of the playerbase
Given this is Classic this is probably an unpopular opinion here:
Once you get past 10 in a raid itâs basically the same composition over and over again. So in a 40 person raid you end up with about 4 groups of 10 and the content just scales to that.
UBRS is a single group of 10, ZG is two groups of 10, BWL is four groups of 10. They really all have about the same feel, you just have to juggle more people and more schedules.
I donât think much was lost when Blizzard downsized the raids in later expansions, it just enabled more people to raid. The real problem is they started raining epics down like candy so you didnât even have to group upon do anything special to get them. That was the true change that hurt raiding.
Well that and making it insanely easy to PUG everything and not need a dedicated group of people who know each other and work together.
Because that was the player that they actively tried to recruit during WotLK, when they made everything 10 man, and put in group findersâŚso people would have to work less for quicker rewards.
All of the people that I played Vanilla with left because of changes like that.
And the people who came, my son, all of his friends, were the same people that spend the night on Halo on the XBOX.
So now Classic is here and I have the old group back. People that grew up with D&D, who now play Pathfinder etc⌠The people that understand the journey not the destination is why you play RPGs.
Depends, are we talking, you click a button to turn the raids into the mythic versions of the raids, or would we just be buffing and adding mechanics to the raids for everyone.
Mythic versions would be nice for the experienced raiders who would like to try this content, but harder.
Just buffing the raids for everyone would be bad for the casual guilds who donât speed clear the content without wipes every week.