Do you think hard raids would benefit classic?

Honestly?

With amount of time it takes to ressurect 40 people raid, to rebuff it, to corpse run if ressurect is not possible?

With how much actually good consumables cost and how insanely a lot of time raid would have to grind to get them?

It does have positive sides though - the gear outside of raids would be much more valuable and not everyone will be running in tier sets, more gear diversity and stuff. Not every single pvp warrior would run with epic 2h that oneshot clothies, only half of them etc etc.

If gear was better outside of raiding, less people would raid. This was an issue with Retail.

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we have hard raids in retail.

classic is for sight-seeing.

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You have hard mechanics in raids, because the developers think that RNG based mechanics are cool.

That not only makes them more difficult, but less predictable.

Classic is a better experience of an RPG. Retail is for a crowd of console kids that want to compete at everything.

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I hate how you have to mismatch armor to get good stats & end up looking like a clown. Plus, some Classic tier sets just look awful, even if they did have good stats & set bonuses.

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isn’t that basically what I said?

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The majority of the community doesn’t seem to understand that vanilla WAS hard. We we see today is not that. It is the final, fully polished version of vanilla.

The fact is that we started off with the 1.12 patch which was deployed as the content was nerfed and itemization / talents were streamlined.

Authentic difficulty in the original vanilla experience is and always will be tied to playing through the content as the game was developed. This is unlikely to ever be recreated.

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No it’s not what you said.

See you are trying to imply that people who are sight seeing are less than retail players. In the same way that LFR players are sightseeing. That’s probably why you are on a 120 character posting in the classic forums.

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NO. I think they are to lazy on the dev side. something different isn’t the same as better. And while you might like it that doesn’t make it better either.

Go back to forums prelaunch:

All the players who thought Classic was going to be more challenging were warned back then of a couple simple things:

You can’t step in the same river twice

And.

Once you learn how to ride a bike, its always easier to ride a bike than when you couldn’t

So asking about hard raids in Classic is like asking if The Tiger King is watchable without Joe Exotic and whether watching it again will give you the same shock you did after watching it the first time.

TLDR: “hard raids” will always be an oxymoron with “classic”

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Almost every significant item stat and talent rework was in by 1.6 (BWL).

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Congrats, you used Google. That doesn’t highlight how many changes were deployed later as well. I didn’t say that 1.12 was the patch that changed everything.

However, by that time all of these changes had already been implemented. The amount of people on these forums that post just to get a quick ‘hey you’re wrong, i’m right’ is astounding.

Go back and read my post again.

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The obvious point is the vast majority of changes between 1.6 and 1.12 have nothing to do with how we are able to annihilate the raid content in classic.

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Flagged as trolling. Carry on.

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Hey guys it doesn’t really matter. Patch changes, schmanges…no patch can be expected to increase difficulty without ridiculous attunement because of increased skill and organization of the playerbase

Given this is Classic this is probably an unpopular opinion here:

Once you get past 10 in a raid it’s basically the same composition over and over again. So in a 40 person raid you end up with about 4 groups of 10 and the content just scales to that.

UBRS is a single group of 10, ZG is two groups of 10, BWL is four groups of 10. They really all have about the same feel, you just have to juggle more people and more schedules.

I don’t think much was lost when Blizzard downsized the raids in later expansions, it just enabled more people to raid. The real problem is they started raining epics down like candy so you didn’t even have to group upon do anything special to get them. That was the true change that hurt raiding.

Well that and making it insanely easy to PUG everything and not need a dedicated group of people who know each other and work together.

and you are implying that retail players are inferior. “console kids”…

when there’s no evidence of any consoles anywhere. in fact nobody even brought up consoles except you.

that was a random insult based on absolutely nothing just to give you some sense of righteousness.

who’s talking about consoles?

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Because that was the player that they actively tried to recruit during WotLK, when they made everything 10 man, and put in group finders…so people would have to work less for quicker rewards.

All of the people that I played Vanilla with left because of changes like that.

And the people who came, my son, all of his friends, were the same people that spend the night on Halo on the XBOX.

So now Classic is here and I have the old group back. People that grew up with D&D, who now play Pathfinder etc… The people that understand the journey not the destination is why you play RPGs.

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I was the recruiting officer for a 25man guild.

you chose to play 10man.

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Depends, are we talking, you click a button to turn the raids into the mythic versions of the raids, or would we just be buffing and adding mechanics to the raids for everyone.

Mythic versions would be nice for the experienced raiders who would like to try this content, but harder.

Just buffing the raids for everyone would be bad for the casual guilds who don’t speed clear the content without wipes every week.