Do you think expansions last too long?

They last eons too long.

I was MIA for a year and this thing is still going on! :wink:

They may seem very long when there is only one content patch a year

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Not really.

By and large most of it is garbage filler.

Expansions take so long to come out because they insist on completely redesigning all of the game mechanics every time and throwing away anything people liked.

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Longer xpacs please :slight_smile:

The tiers are way too long.

Really doesn’t matter if there are two or three or six. If the tiers are 8 months long that means the grinds, time gates, RNG loot, difficulty, and FOMO task all get scaled to try and take up that 8 months.

And no matter how good any of those things could have been, when they get scaled to try and last 8 months they wont be.

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There’s nothing wrong with an 8 month tier. Seven to eight month tiers are quite normal throughout WoW’s history.

Blizzard’s mistake is dumping all the content in these massive patches all at once.

The raid tiers should continue to be 7-8 months. But they should put out a new zone 2 months before a new raid, and they should put out a new mega-dungeon 2 months after the raid.

Spread it out.

There’s zero reason to dump a new zone, raid, AND mega-dungeon in the same 2-week period. Ain’t nobody got time for that. And by the time people do get around to doing it all, half of it has become obsolete.

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Well seeing as right now we are sacrificing a major patch and raid without getting the next expansion sooner, yeah.

But if everything was running perfectly then no.
MoP was like 3 months too long. If 5.4 → 6.0 wasn’t so long it would have been the perfect patch to expansion length ratio.

According to the chart here

`https://www.icy-veins.com/forums/topic/57807-wow-patch-timeline-from-vanilla-to-shadowlands-patch-91/

They’re only normal for end of expansion tiers. They’ve never had 8 month X.0 or X.1 tiers before.

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Bad expansions last too long, good expansions not long enough.

Nothing so far in this expansion has been ‘fun’ or ‘engaging’ to me, further the story has been awful.

So this expansion has lasted too long, and I wait for the next.

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Black Temple opened May 22, 2007 and was current until Sunwell patch came out in March of the following year, so…

(And another problem of Blizzard’s is that they’re TERRIBLE with their raid pacing. They rush out 4-month raid tiers and then wonder “how did this happen!?!?!?!?” when there’s a year-long tier at the end.)

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Yep.

Which is odd. they make diablo 3. they see you can pump out a game for close to 10 years, same core recipe as it were, and people will play it.

Has its allure. Haven’t touched it in over 5 years (mmo’s like wow ate up time) and I hopped in it again recently it was nice to just pick things up again.

some new item modifiers in season play, yes. but it was pick up and go. that can be nice.

meanwhile in wow I ponder deep thoughts. Like why did hunters mark lose dps bene? Oh wait…it wasn’t lost. I can get it back in torghast. Hunter lost an ability feature to help sell a new system. a system that dies with this expac.

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I’m not starved for things to do, but I am having trouble avoiding burnout.

The devs seem to be having trouble keeping up with updates to the systems I enjoy that they have. Accelerating expansion turnover isn’t likely to help this.

My list of Blizzard’s worst mistakes, not all of them…

  • Story, or lack thereof. I honestly can’t get past how little BFA did show Zovaal without conveying him as a thread. He should have been the Pre-Expac patch event. AT his FULL SL level.
  • Show don’t tell failures throughout the game. These need to be cleaned up.
  • Again on story, the failure to keep the story a single, coherent narrative throughout the in game experience
  • No actually solid balance pass. Ever. Seriously, get ALL Race, Class and Spec builds, baseline, within 1 DPS of each other. Again, Baseline. THEN, balance gear across all item levels
  • Not enough repeatable quests. If there’s any way to turn literally AS MANY quests as possible into dailies, I think that’d help.
  • ALL quests are based on current character level, scale to threat, and award gold accordingly.
    -New player retention is far too severely suffering due to at least the two story points above, as well as, the below…
  • Blizzard chooses to not take WoW seriously, thus we only get “Rule of Cool” and “Epic Do-Over” due to WoW only having one lore tree since 2004.

I could keep going, however since my posts never seem to get lots of likes, Blizzard isn’t convinced any of the above are issues that need to be addressed.

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They didn’t do much this expansion. I almost feel bad for the addicted players that paid all this time for nothing. Almost.

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Contrary to what the “there’s so much to do here” crowd likes to think, there really isn’t all that much to do. As for the question at hand, ya wanna know everyone is always so ready for the next move to a new expansion? It’s because the current expansion sucks, that is it bottom line there is no other reason behind it.

There’s also nothing thats actually hooking people in for the ride since the story is preteen “50 Shades of Gray” with a hint of “Lusty Argonian Maid”, there’s no NPC to PC relationship outside of “Oh would you like a salad Champion?” “Here Maw Walker, I heard you like saving people go help Anduin.” Zero connection, and that needs to be rectified. I mean look at the stories from other games, ESO, FFXIV being the two who do it right…characters remember you and interact with you because you are the MAIN CHARACTER and not some title wielding ding dong (except for the vestige thing in ESO but that’s only for the Molag Quests).

What needs to be done? They need to sit the %#^ down and write a comprehensive story that spans multiple expansion, and then comes to a climax expansion where that story ends. Then they need to have already had another story ready to go, which would again span multiple expansions. We need to stop wasting huge names from the series on singular expansions and then throwing them in the trash once they’re beaten and broken. Look at Emet Selch in FFXIV, he shows up around patch 4.4 (near end of Stormblood which is the second expansion) and is a character that exists for 2 whole expansions. WoW needs story and context that isn’t throwaway garbage, I mean @$&@ SWTOR has better story and hooks than WoW.

tl:dr People are wanting to move on because the current sucks, the game needs better story and relationship building to draw people in.

I would also suggest if you’re getting tired of playing something to UNSUB and stop playing it for a time. You do not have to retain a sub for something that you’re already mentally done with.

Definitely other reasons to be ready for another expansion other than “this sucks”.

Once youve completed all your goals for that expansion you’re ready for a different challenge.

Tired of the theme.

Ready for new systems or Talent retooling.

Done collecting everything you wanted.

Make more money at the beginning of an expansion

Really? Because every single thing you just posted falls into the “suck” category.

  1. Completed everything I wanted to do, nothing left that interests me, this sucks next expansion.
  2. Theme was cool now it’s boring, it sucks.
  3. Systems and Talents suck
  4. still part of #1 and sucks
  5. No one is really buying anything anymore, this sucks.

All things come back to suck.

Not a big fan of in game stories to begin with, kill 20 quests are a horrible tool to tell epic stories with. And when compared to TV, books, and movies, games just aren’t my story destination.

But the point above… it really makes the game play worse. Best example is exposition Jaina in the Maw intro. And really the whole on rails story quest line, especially in bastion, with angels literally grabbing you by the neck and flying you to the next quest. The devs were role playing us.

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You couldn’t possibly see a non-negative way of viewing those things?

I think this is why Legion did so well. Their content pacing was much better.

Return to Karazhan came out in the middle of a tier.

Broken Shore with upgraded artifact weps and mage tower came out before ToS.

Argus came out before Antorus.

I do think expansions should have 4 raid tiers though not 3 like it looks like SL will have.

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