Ya but the odds are in your favor friend
I just remember it was a quest in Tanaris. I was killing leaf monsters. That’s all I remember. I don’t remember the quest name, just that it was definitely unfun.
Abysmally low drop rate on top of meh respawn rate. Bad combo.
I can see low drop rates for stuff that heavily impact your power for quite some time. But when its a stock and fold quest? That’s just not kosher!
There ARE good things from Classic, but there are also things that should be burned at the stake until all that is left is memories. Bad memories.
Doubt it. I hope they don’t, it would ruin retail. They are two entirely different games, leave it that way.
Everquest passed 20 years.
I hope we can get some things, but I do not want to go back to 1 hr heart, few flight points, quest items in bags, pots in stacks of 5 etc etc. All of those things have their charm on classic, but I would not want it in retail.
Things I would like to see again, talent trees! Yes, yes - I know that mechanically whether we have the old trees or the ones we have now, there is cookie-cutters that basically we all pick. However, I still do miss, and I have since they were replaced the old trees. What I personally enjoyed was when we had dual specs, so I could have my cookie-cutter for raid spec and the second I would occasionally do fun things with. I very fondly remember a tank rogue build I did in wrath that let me and my hubby two-man a lot of content.
Other little things, I love the buffs! It’s nice to do fort AND spirit buff, it’s nice to receive arcane int, mark of the wild etc. I know we already got some back.
I miss hunter aspects! I was very sad the day we lost the old aspects! FU to all the trolls who turned aspect of the pack to the aspect of the dazed which in turn made it go away. Class quests! Gear not warforging/titanforging - it is very nice to know that these pieces are my BiS pieces, that’s my goal gearwise. Not; these are my BiS, but preferably with a socket and extra ilvl. I get the intent of wf/tf, I just prefer the old gearing path!
BiS pieces on retail are sub .25%. You have to get the drop, you have to win the roll, you have to titanforge, you have to roll for a socket.
I’ll happily take my 5% chance on kill for BiS, thanks.
I was optimistic about them learning from classic right up till they announced corruption forging with its extra layers of rng. They already had plans for it before bfa released but if they can’t make tweaks based on player feedback in a year then that is its own problem.
Magical in 2004, now its just a boring walking/eating simulator
I hope not. Who in their right mind loves killing all those enemies per quest, especially the low drop rate items off of enemies? There’s nothing fun or exciting about that type of quest design unless its a Nessingwary quest and kind of fits the theme. And I doubt most people want to go back to a new expansion alone taking 24-48 hours to reach level cap from prior level cap, or leveling taking on average 5-7 days played.
I’d love for professions to feel useful again though. I’d love for gear we acquire to feel meaningful again as well while we level. But all in all, we’re only a few days out from the next expansion so we don’t have to wait long anyway.
Do you guys just want Classic-like modern dungeons and raids? That’d probably be a big step backwards wouldn’t it? And class design isn’t really all that fun either from what I experienced. The only thing that makes it interesting is that I have to manage resources while questing and crafted items become useful.
In my opinion, classic is not magical.
Don’t get your hopes up op. They know that there are just as many people who play this game that are not as emotionally vested with it, as there is that are. Pretty sure they are not going to risk running off people from the game by making it take a year to level in a two year expansions lol. If you enjoy that snail pace leveling the fix to your problem is to stay in classic. And honestly there have been a gazillion of these threads made already. Only difference is the thread title.
No not really - TBH most people have returned to retail at some point. The QoL stuff in retail is amazing compared to vanilla. Flying LFR group finders aren’t going anywhere on retail. That basically addresses the 3 reasons classic fanboys wanted it.
- flying allegedly ruins world immersion and world PvP.
- LFR and group finder allegedly ruined the server communities.
BWhile probably not the only things responsible for world pvp sucking and reduced social interaction both these statements are objectively true.
What “interaction running to the instances” happens when people aren’t running instances because it takes a very long time to get there and back?
I don’t see long conversations happening in classic when people have to travel long distances.
Will the game really be better off if players arrive at max level never having run a dungeon?
Please. Every class/spec has a list of azerite traits they’re shooting for, stat weights, and trinket priority. Getting a titanforge/socket is just a bonus and is no different than figuring out if a drop is an upgrade because more of a given stat would be useful with your current gear set-up.
Saying that something is only BiS if it’s 455 with a socket is pretty dumb. Because if you’re at the point where it would take that sort of luck for something to be an upgrade over what you’re wearing…I’d say your character’s gear is in a pretty good spot.
No it’s not. Only one piece of gear is BiS. Less optimal, easier pieces of gear to get don’t get a BiS participation trophy. They’re not BiS.
Is this just a repackaged version of the old “epics should be epic” argument?
That legendary Argus trinket was probably “BiS” but how many people actually got one? At that point, who cares what you call it.
And if “everything must be max titanforged with a socket for me to care about it” is what people think when they’re coming up with a list of gear they’re going after, it’s no wonder people have such a stick up their butt about titanforging in the first place.
Bis doesn’t stand for “very good on slot”
Does retail need to be harder? Every aspect of retail other than questing is already significantly harder than classic. High level content in WoW like Mythic Raiding and high level mythic+ is actually too difficult for 99% of people. Is making the only easy part of the game hard really going to help the game or is it going to drive casuals away in an already dead game? There’s some things from classic that would be good additions but I don’t think harder questing is one of them.
By classic feel, do you mean boring? No thanks.