Do you like "un-failable" events

So to be clear I am not asking for anything to be changed, I think there is room for things like this in WoW.

As an example though I am talking about the special assignment head shot in Undermine… you stand on the roof and shoot like 25-30 mobs and you’re done. Unlike a lot of vehicle events nothing attacks you back so it is a guaranteed win.

Do you like these types of quests or do you want some sort of risk eliminate? Personally I am okay with them occasionally it let’s me AFK if I am working on something else.

No. But stuff like world quests belong in the same category as LFD and many other systems purposefully designed to be impossible to fail. Because that’s a type of content that exists essentially as filler for the world, but in a way that makes the game more playable and possible to engage with.

So for those systems, them being impossible to fail is reasonable - even if I’m not a fan of it.

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I think some of them are perfectly fine to have. It’s just a glorified WQ.

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At least it’s less annoying than the Ahz Kajet special assignment that you float in the balloon boat trying to bomb spiders, but it loves to yell that you don’t have line of sight.

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They are fine… especially after your next play-through. Like ,I knew I didnt have to waste any time with a strategy while setting up the defenses at the Cinderbrew meadery attack the second time.

Something like that quest, creepy as it is, is okay once in a bit. BUT the one like that they did in MOP was awful. Just took too long. Oh, and that one you could fail. But failing wasn’t the bad. The time was. Because it was time spent playing a shooter game, and not what I want from WOW.

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I don’t mind “you can’t lose” quests, but those should always have an option to get done faster if the player is more skilled, like the photo ones.

For that one in particular, we should have a challenging moving target, making headshots worth more points, add a tracker for fastest time and so on.

I mean, they made a freaking sniping quest boring, and despite not really being a fan of FPS overall, I love sniping in FPS.

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I’d rather do that than get mobbed by 20 elite bees.

I don’t even like bees.

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Tbh most quests are so trivialized that it’s indiscernible which ones are even possible to fail. To me the distinction is pretty much moot because if you’re awake and at your keyboard you’ll never fail a quest even if it’s possible to do so.

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Mist low end content is already designed to be completed 100%.

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Yeah I get what you’re saying, it is actually funny when I forget what is happening and the wife calls me over. I come back to find out that after 10 minutes the spiders have actually downed my character LOL.

Compared to something like the picture taking world quests. Even if you get up in the middle you just come back ready to do it again no danger whatsoever. Even a 1% chance to fail gives the illusion of needing to participate.

there are different versions of this, of course.

escort quests: these seem more prevalent in earlier versions of the game, or at least they used to be actually difficult and definitely failable.

bombing runs. these are “unfailable” but you might not repeat them in a single circuit. these are fine.

gunnery events: you man a cannon or something like that and shoot flying targets. these are fine as long as the targeting reticule works. not really failable but they are fun enough

but there is one I remember in WotLK. you had to first gather pieces and construct an abomination. then, you had to fight waves of slimes and scourge and whatnot. after some number of waves, maybe 3 or 4, a mad scientist would spawn and you had to defeat him.

this event was not only failable on its own if you didn’t use the abom well, the spawned scientist you needed to ultimately defeat could be tagged before you touched it and even though you had to finish the fight, you did not get credit for completion.

I nearly punched my computer and threw it across the room because of this quest event.

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Depends on the event. I am definitely not a fan of quests that can’t be failed even when the player clearly is not achieving the objectives. I recall a quest in revendreth where the escort npc got to 1 hp and wouldn’t die. So it was unnecessary to even try to get mobs off them.

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Yeah and I am absolutely fine with not being able to fail sometimes, I guess the lack of consistency can be a good thing or a bad thing.

For example the artillery /gunner ones now mostly still send some mobs at you. It isn’t very hard but every 15 seconds you have to press a button to get rid of them. Even if you “fail,” this it usually keeps your percentage and you just hop back in. Reminds me of the bombing runs you talked about you can’t really fail, but you can be sort of mad at yourself if you don’t get it in one loop I guess that is enough motivation.

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