Big characters leading the story. Interpersonal drama. EPIC moments. Important landmarks destroyed in said EPIC moments. Heroic, inspiring monologues from every other character.
Meanwhile, the player is…there. Mostly tagging along and hitting stuff when told to by the main characters.
This has been the blueprint for Warcraft stories for quite a few expansions now, and as another forum poster put it,
Personally, I’ve never liked this style of storytelling, as it downplays the WORLD of Warcraft (of which the player is a part) in favor of HEROES of Warcraft and their personal stories.
I’m fine with our leaders getting the spotlight sometimes, especially during climactic moments where they logically SHOULD be fighting alongside us. But being the protagonists? I…kinda hate it.
But I’d hate it a lot less if Blizzard was actually GOOD at telling these grand, sweeping, character-driven narratives.
But they’re not. It’s awful. Everyone’s personality feels drained from them in favor of formulaic monologues. Half the cast is moping about in their feelings, and that COULD be a good thing if it was:
- Occasional
- Written well
But it’s constant and written terribly. Half the cast just bums me out with their teenage-level doubts and drama. Meanwhile, they’re too stupid and distracted to make intelligent decisions, and often come across as bumbling, bummed out bafoons, failing to recognize what’s going on long after the player has put the pieces together.
I much prefer the days where the story felt like an RPG about the player’s own adventures.
And you may think Blizzard is incapable of returning to this style, or that you can’t have that style of writing in a modern MMO.
But Blizzard writes like this all the time…in the side quests.
I know this is an old take, but relatively speaking the side quests are so much better than the main story in terms of player agency, worldbuilding, and personal storytelling.
I cane across a quest in the ringing deeps the other day, where it was just my characrer figuring something out on his own, without any larger than life leader telling him what to do. It was so…refreshing.
A part of me wishes the side quests were the entire game.
The main questline is so formulaic, so cringe, so melodramatic, and the leaders take up so mucn breathing room that I just can’t stand it anymore. XD
It’s not as bad as Dragonflight, where I had to turn off the voice audio, but it’s bad.
With all this in mind, I really gotta ask:
Does anyone like or enjoy Blizzard’s storytelling?
I’m not asking if you think, “it’s okay” or “it doesnt bother me” or “its fine the way it is”.
Who LIKES the way Blizzard tells the story?