I’m glad you’re enjoying it. I think at this point the most I can hope for is a choice node with some underused talent that gives players like myself who enjoy the sacrifice mechanic some means to carry that concept forward within the new design.
Divine Intervention - Sacrifice your own health to instantly heal an ally to full health. You take damage equal to 50% of the healing done. 6 second cooldown.
Replaces Lay on Hands.
This design would bypass poor tuning and would ensure the spell would be able to effectively move health bars at the cost of giving up Lay on Hands. The 50% backlash would serve to regulate basic usage well enough, but I felt a modest cd might be necessary to prevent the player from being able to spam the spell at no risk during Divine Shield.
I like the level of control the design would give the player, being able to choose whether to play it safe and only use the spell on relatively low risk targets or risk living up to the spell’s namesake by choosing to pull an ally back from the brink of death and then fighting to survive the next few crucial moments.
I think being placed as a choice node with or as a replacement for Power of the Silver Hand would be ideal.
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