Do you know who the shaman class designer is? I don't

I really just wanna know who they are. I wanna ask why they don’t ask the community of enhance shamans what are some issues they’re having with the spec; clearly it’s too hard for them to make a proper damage kit for enhance.

There’s problems that need to be ironed out. Like why chain lighting still only hits 3 targets instead of having damage be reduced by 5% or so per target hit after 4 targets (or something stupid like that for balance reasons). why doesn’t SS do bonus nature damage. Why is our 4-set TWO sets of RNG procs, and not something that is guaranteed to happen. Why does flame shock spread to 3 other targets but cap at 6? doesn’t that seem clunky? why does fire nova only hit 6 targets instead of just being uncapped and reduced dmg beyond 6 targets like everyone else? (don’t you notice a pattern that specs who have these caps tend to be weaker than others?)

But don’t just listen to me. Surely someone who’s an expert (lol) on designing this class will have the ability to sort through the rubbish ideas and find the gold. Think we’re overdue for some proper changes (and not 2h windfury cause that’s boring as hell; please don’t listen to the classic players that want to see Melee & Windfury Attack be our top damage).

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Shamans have felt this way since mop. I rememver when warlocks got a class overhaul, and when hunters got one as well. Probably long past time that shamans receive a similar experience.

Enhance chain lightning is capped at 3 because each hit reduces the CD and increases the dmg of crash lightning. Now the damage buff could use an increase imo

Nobody wants slow auto-attack enhancement shaman back. They want a MODERN RENDITION of what 2h enhance was. The pieces are there, they just need some tuning alongside the ability to actually use our abilities with a 2h weapon. They did it for other specs, we just want the same treatment.

To say people just want to auto-attack burst is just being mindfully ignorant.

Also chain lightning should lightning bolt’s damage to the first target hit with reduced damage for subsequent jumps up to 5 targets. That way we can just delete an unnecessary button.

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I would love to know who the Shaman class designer is as well. Whoever they are, they’re a master at getting paid while doing absolutely nothing. I’m not convinced that they even know what Shamans are.

The only class designers that know what they’re doing are the Warlocks, who have been top dogs in this game since WoW’s inception.

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i’m not being mindfully ignorant of requests made without a proper basis of idea. Give me a spread sheet of how 2h enhance would work with the current build and lore around enhance. 2h enhance has always been auto attack burst bot. what would it be now?

and i’m sure you could do a whole overhaul of the class to make it fit, but where would it fit now? i’m not up for another rendition of enhance, i just want certain things to be fixed, i like where the class is at mechanic wise at the moment. it’s just some abilities need to be changed.

i’m convinced people want 2h enhance back solely because they don’t like farming for two weapons.

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There are no individual class devs, they went away from that development model a LONG time ago.

Basically all the various class devs sit around a table and decide as a group what changes to make to a class.

The ideas all look great on a white board but usually fail to capture the FUN aspects of a class.

Mechanically speaking, it’s good. Enjoyability is something you can’t build on a white board though.

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no its not.

Enhancement shaman plays fine now since 9.2 changes. However, the damage needs to be increased to that of others. But to be fair other characters need their damage increased as well. There is no reason warlocks/hunters should be able to do as much damage as they do while most others do not.

Balancing does not mean 2 characters outperform the rest.

I hope we do not have to relearn how to play enhancement shaman when Dragonflight comes. I am so tired of changing how I play every expansion instead of just building on what is already there. That’s the problem with not having a team dedicated to classes. And you cant depend on a little group of players from some Alpha build to correct it because they do not speak for the majority of everyone.

You need to design/test and then play the game yourselves then listen to player-base feedback to correct it.

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Shamans had a overhaul in MOP and pretty sure legion when they went to build and spend play style. Then another overhaul afterv that.

Your want an overhaul every year? Most classes haven’t had a huge overhaul.

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Mop wasnt an overhaul. Didnt go to builder-> spender and maelstrom til wod. But the class didnt change at that point. Mop was lightning bolt until 7-9 stacks of lightnings shield then use fulmination.

It was then given maelstrom instead of lightnings shield stacks but was not amywhere near an “overhaul” it just changed the name of the resource and the spenders. (Eq had no interaction and was just a 10s cd casted aoe)

And thats only ele. Enh / resto didnt even get that much. So no.

No shamans have not had even a single class overhaul

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Honestly I like the idea of just chain lightning being used instead chain and bolt.

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Going to a builder spender is a complete overhaul. It changed the way you played the class.

And in mop they had a big talent overhaul which also changed the play style.

I mean even the use of totems has completely changed. Our top damage abilities have changed.

I mean that’s like saying shadow priest didn’t happen overhaul lol.

I would like a bit more interesting abilities and I would like elementals going back to every spec.

Like personally I think ascendance is beyond terrible and I have never liked it. Anything that is a 3 minute cool down where all your damages hidden to me is just boring.

I mean I don’t even know why crash lightning is still around. In any gameplay mode it’s terrible. And PVE things constantly are kited and moved and in PvP. No one’s going to stand in it.

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No it isnt. Not in this context. All it did was take out the rng of lightning shield charges and change the color of the resource bar.

If you mean the talent system, everyone received that. It went from a classice style to a 3 choice per tier. That happened to everyone.

Shadow priest went from mindspike mindblast dev plague to insanity. It went from rotational to build/spend. Ele did not.

Ascendance in mop was glorious. Enh stormblast was the most powerful but ele ascendance was a very powerful tool too. I cant tell you the number of people i wpuld 100-0 with just ascendance. It was one of the strongesr dps cds in the game.

https://imgur.com/joBCQVk

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That was going into cataclysm. And shamans didn’t really have that many talents. It was actually a huge outcry because most of them were very terrible. Going in the mop They redid almost all of them.

I can’t speak for ele. Enhance went from waccamole priority system to a smoother rotation. When WotLK comes out, go play a Enhance. The style is completely different. Even from WOD to legion, it’s a different playstyle.

Just because it has some similarities doesn’t mean it was not a overhaul. If the play style is different that is a overhaul.

I’m not denying that. But it’s just a gimmick that isn’t fun in most game modes. Maybe in random battlegrounds where you can sit in a full ascendance and just destroy people. But in raids it’s boring to use because you use it once at the start. mythic dungeons you will have to save it when you start getting close to a boss and not using it on trash. In arena and rated you just get cced or disarmed.

Smart players won’t let you use it which takes the fun out of it. But is perspective. I think most people would rather eat interactive talent that you can constantly use almost on cooldown.

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I was using ascendance effectively in very high arena and the absolute highest rbgs.

Yes it does. Overhaul is like sv going from range dps spec based around black arrow to a melee spec. Or demo going from just a direct damage spec with 1 beefy pet to having demon form and chaos waves and then into the menagerie we have now.

Minor tweaks is not an overhaul. Enh is basically the same since classic. Added some abilities. Took aways some abilities but effecifvely its the same spec

We can agree to disagree. But you already agreed that shadow priest was a overhaul.

To me if the play style is different then it is a overhaul. It doesn’t play the same.

And to each their own about ascendants. Most people will call any other team bad if a shaman is wrecking people during ascendants. It’s too easy to lock out.

Then you arent setting up ascendances properly.

Or is the other side not properly preparing for ascendance?

It’s just one of those dumb wow forums statements. Every person says all the cooldowns that are big damage are easy to avoid. On the other side everyone says no, they’re easy to get off.

Only one of them can be true. So if their rank one players who say ascendants is easy to avoid, but you’re going to say it’s easy to get off. Which one is it?

its both. you are fallaciously stating its an either or. its not.

in mop, you should have been able to get off ascendances. you should have been able to work it so that you can cross cc and position well enough to get value out of your ascendance.

its not easy to do but its possible. it comes with playing better. this isnt just a "GIT GUD " scenario, you have to coordinate w/ your teammate, you have to watch your positioning and theirs, you have to track interrupts and pseudo interrupts and manage your distance… theres alot to take into account but it worked just fine.