Do you actually want new classes?

Just curious. I’m sort of disappointed it’s taken 10 years for DH to finally get a 3rd spec and that aug and preserve evoker seem broken (if i’m to take thr forums at face value). Was wondering if other people have just as much cynicism around new classes and what other people would like to see instead if they didn’t do new ones.

EDIT: i’m also disappointed that evoker isn’t getting an artifact weapon for lemix. If they’re going to add new classes, then they should inherit everything from classes that use the same weapon type.

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To me, it doesn’t matter. I will continue to play my current class.

For most other people I think that’s the case too unless it’s a class they always wanted to play and will drop their current class for.

For PvPers it’s yet another class they have to learn as they need to know its strengths and weaknesses when they fight them.

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Yes. I think the new Demon Hunter spec should have been a healer, jumping around the field helping people.

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As an altoholic, yes. Every new class is at least 4 new alts. However I don’t want them churning out new class for the sake of having a new class. The further along the game goes, the harder it is to find what needs to be filled that works in tandem with what already exists.

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Interesting. My wc3 sensibilities were satisfied with the design of the new spec being ranged (ultimate transform was ranged in wc3). But i understand most dh players are melee fiends, so i respect it.

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Yes, Tinker.

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Well the biggest holes are the combination of tanking and ranged. We have so many melee + tanking classes (5) and one other class that is tanking and ranged (druid). They could probably add a fantasy or two that could do it. I’m somewhat partial to new specs over classes though with how poor the recent implementations have been.

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I think it’s kinda both. It’ll be darting in and out of melee range, depending on which phase it’s in. Really looking forward to seeing how it plays out.

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Bwuh? Who is saying they’re broken and how?

Prevoker is fine to me. Aug is just slowly being turned into pure DPS, because support was a failed experiment.

All they needed to do was recolor the rare drop staff from Vault of the Incarnates, slap a “Thanks for using your knowledge of Time magic to join us here, Evoker” quest onto Eternus with a little dragon statue next to Eternus for the weapon tree and call it a day.

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I kind of do want something new, yes.

I’ve never really gotten into warlock and I’ve been playing a lot of them now. Played mage a lot last season. Got way bored with priests. Paladin is op and fun right now. Rogue is doing okay. Warrior is definitely fun and a wee bit op. My hunter makes me sad. I haven’t really found the nuance of hero talents interesting though.

I find myself wanting to play some other class pretty often though.

Like … I’d love to play a wee paladin healer. A gnome would’ve been great for this.

Or maybe there’s a way to play a combo of warrior and mage. Could you imagine the setups if you could combine classes?

Anywho - yes - I’d like something new. I don’t want more races really. Maybe more combos? Maybe combos of combos to join up different types of skills :slightly_smiling_face:

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Nah, DK is the only good class

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I am of the same thinking when it comes to artifact weapons and am sorely disappointed.

I’m feeling too lazy to dig up the whine fests i read a while ago.

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I’m not sure if I would be able to play a new class, but I’m fine with more playstyles. Thematically I think we’re missing a tech-y class, something like tinkerer. We do have goblins, gnomes, and mechagnomes…

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More class - race combos, no new class is required.

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Tinker could very well be a vanilla class. The biggest reason I can think up off the top of my head is because literally ALL OF THE CLASSES (except Warrior) use some form of magic. Even Hunter with Arcane Shot.

Tinker is all mechanics. Physical damage. Buzzsaws. Gadgets. Bombs. Firearms.

Another reason is because it could very well be a new hybrid class.

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Yeah, I always like to get a new class to explore. I’ve been disappointed a bit with the last couple additions in these “slots”, with evokers being locked to dracthyr and almost feeling more like a vehicle than a class, and the expansion feature shrinkflation of going from a class to a spec for DH. But I still like to get new stuff to play with.

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I’m a big fan of the Necromancer and Tinkerer class concepts flying about and would love to see them added to the game.

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No and I’d actually go farther and start consolidating specs. If I was chief designer, every class would have 1 spec for a role and every class have at least 2 roles available to them.

So a hunter, for example, would have 3 specs with SV and MM operating more or less as they do now as that covers melee and ranged DPS and BM becomes a tank spec where they pick a pet to fuse souls with losing access to summon the pet but gaining the family abilities along with other tank abilities. MM would have a talent line for pet access and playstyle to retain the old BM hunter, but each spec now is a distinct role.

Similar things would go for rogues, locs, and mages (mages gain tank via a spellblade while locs and rogues gain healing via a blood/sacrifice and gadget/leech spec. Warriors would see fury become a dual wield vs 2H DPS spec with arms becoming a melee/tank hybrid with the old gladiator WoD spec returning but functionally operating like Augvokers. A fully capable tank for small/low tier content and to serve as a functional off tank for raids but offering more DPS than the 2 tank setup.

Because what we have now is such donkey feces where any content even remotely competitive is min maxed and MANY specs being effectively dead or players socially disadvantaged for playing it even if the content is objectively more than beatable with said specs. With less specs cluttering the space and every class having 1 and only 1 role per spec means balance can be better focused ensuring each is competitively viable (even if all playstyles like 2H vs dual wield warrior are not). Plus with every class having access to a tank and/or healer role meaning no excuses for any class to be “just DPS” for pug group viability.

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This would not be a vanilla class. Both Priests and Death Knights are in theory necromancers because they use light/shadow magic to raise the dead.

Druids are in theory necromancers because they too can bring the dead back to life, using nature magic. But… damn nature. You scary.

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TBH I’d like if some classes just went away. Ofc that won’t happen. But blizz can’t design or balance well with this number of classes/specs and continuing influx of undesired races…