I think dialing it back would be okay, though I would hope they maintain the difficulty. The raids just need to have harder progression. Ice Crown felt good. First wing got your foot in the door and each wing after had it’s increasing difficulties. I would like to see mythic gone and make normal relevant again. Normal is so pointless now. I recently geared a dh and think I might have been there one time… maybe none? It’s such a pointless difficulty.
Yea, that’s very much the case. There are really some easy fixes to this as well.
- Reduce the value of borrowed power per expansion. While it can still be central to our experience, it shouldn’t make or break our ability to progress if we don’t have everything. It’s like legendaries in Legion. Some of them were crucial to damage, healing, or mitigation. Not having them meant you quite literally couldn’t be competitive. Borrowed power should be a small portion of the whole.
- Make primary stats matter most. Agility, Str, etc. These stats should far out weigh secondary stats. It should be very clear when an item drops that it’s an upgrade.
- Balance talent tiers… As is, many specs have talents that are completely useless in almost any situation. If each tier was balanced, choice would actually increase. As is, people play meta builds or meta specs because any other option is pointless.
- Diversify utility. The more homogeneous the game has become, the more the game boils down to just raw output. If all that matters is your damage and not what you bring to a group, then the top DPS specs or heals or w/e will always be taken first. If the game didn’t revolve around numbers so much and instead rewarded execution and decision making, meta comps would matter less. For instance, look at disc priests on Grievous weeks. Grievous is poorly designed and it completely invalidates disc as a healer. They should have made grievous about decision making. Making smart heals… instead, grievous rewards output only. The more healing… the better.
The game could easily move away from min/max needing to be so central to our play. The problem is, the devs created this beast and now… it almost feels like the players are being blamed by them. The fact players are blaming other players is just nuts.