That’s probably why they now let you collect transmog for other armor types different than yours right?
To pad their “time player metrics” by drastically reducing how long it takes to collect things?
That’s probably why they now let you collect transmog for other armor types different than yours right?
To pad their “time player metrics” by drastically reducing how long it takes to collect things?
you need to collect crests and valorcrests
They drastically nerfed crests needed.
I’m honestly over the upgrades too. Take it back to four distinct ilevels with no upgrades in between. Mythic, Heroic, Normal, LFG. Whatever your item level is from your mythic plus key/vault, it stays there.
How does that make anything better?
What’s wrong with that? It’s their $15/month, not yours. Feeling like you’re “done” and can get by logging on casually to help guildies or play alts or farm cosmetics gives you a lot more free time to play other games… or, you know, go outside.
I agree no we don’t
I really don’t get the idea that mythic needs to be some kind of special prize for gear. I get why raid bosses have lockouts. For better or worse the first 3 bosses of a mythic raid are usually on par with heroic bosses. The exact number changes but im struggling to recall the last raid where the first mythic boss wasn’t easier then the last three heroic.
If they had infinite lockouts you would see 20 plus clears of the first. I don’t really see it as an issue for dungeons. They can’t be completed as quickly and lend themselves to a more natural pace. A lockout doesn’t add difficulty for dungeons its just begging for a time lock.
my only complaint is that the crests are weathered, runed, carved, gilded, etc and not just adventurer, veteran, champion, hero, and mythic crests
You keep repeating this argument and I dont think you understand the reasons why.
Yes the FIRST three bosses tend to be easier than the rest. You are still ignoring t he other 5 bosses.
The first three bosses are on par with tens.
This has also been explained to you. The fact that there is no lockout in mplus.
Stop trolling.
I’d rather there be no gear tracks. No treadmill. Upgrade gear for the expansion, sure. But let your skill, rather than available time, dictate your level of play.
If you decided one day you want/need Mythic loot for Zekvir, you’d be screwed because the playerbase doesn’t think “anyone ever needs the gear anyway”.
It’s the most pettiest argument for a video game. It’s like making an excuse for less fun lol. It’s like saying why bother upgrading your abilities in Spiderman since you don’t need them to beat the game? Why use anything in Elden Ring since you don’t need it bro? (crude example, gut you get what I’m getting at)
When I read the title, it took me a little to grasp the question since technically there are 6 levels of gear, Adventure, Champion, Explorer, Hero, Mythic and Veteran. Since two of those are blue/green then the focus was the purple gear.
I agree on the principle that leveling gear from 1/4, 1/6 or 1/8 sucks you could easily just eliminate the titles on the gear and still make gear use the current system but more akin to the Mists of Pandora remix way of leveling. What do I mean, in that it still uses the current system where it gets upgraded and as it hits an upgrade path it could change to the color of Champion, Hero, Mythic, Veteran like it does normally but you only then need one piece of gear.
The currency could be universal so no longer needing the various crests each season but takes more of the standard currency to level and the higher the delve/dungeon/raid the more of the currency you would need. But there is an underling issue in that we currently have a scaling issue with how our gear works and people perspective that bigger is better.
Why do we need +20k stamina, why make the NPCs health pools and our health pools so large. Why do we need to do up to millions of damage with our attacks? If we scaled everything down, then stuff realistically takes care of itself in the power level of how gear works. It’s Ego when it comes to this portion of our damage/health aspect of the game.
We all want to feel powerful, and we like titles on our gear to show which track of player we are.
I mean… that just means the item wasn’t amazing.