As someone who is returning to retail after a long break, I’m perplexed at the addition of story mode and the amount of modes we have in general. What’s the point of normal/LFR at this point? Why don’t we just have story/normal/mythic? One of the things I liked about classic was the prestige of certain items and how iconic some of them were. With all these difficulties that is completely lost, on top of that the fact your gear from the previous tier is completely irrelevant as soon as a new patch drops. I feel part of that is due to the fact they have to space out 4 difficulties worth of ilvl each tier. Anyways, rant over.
I just wanted to say I haven’t seen a char with that hairstyle in a long time. I used to wear it and it’s been missing. Nice to see someone bringing it back lol
Do we really need 4 flavors of Classic? No, but players enjoy it so Blizz keeps them around.
Same thing applies to raid difficulties.
Story Mode is for people who don’t want to do any group activity. It’s like Follower Dungeons and Delves. They allow the solo people to actually see the entire story for the expansion.
As for the other levels, there are players whose abilities are at different levels. I’m sure the people at Blizzard watch how often each level is used and if one was not being used it would be discontinued to save development time.
They do very different things. And different people do different levels. Most raiders don’t mythic raid, they call it at aotc.
Story mode- not actually a raid. Solo only, and no role in the fight (the NPCs will tank heal and kill it). You do the last boss in an no failure state with no rewards, so people who don’t want to do the raid get the story. You could remove this, but you won’t achieve any of your goals with it
Lfr- queable version with minimal difficulty and mechanics. Meant as an intro to raiding. Can be done without needing to apply for groups, and broken into bite sized pieces. Meant for casuals not in an raid gold who want to try raising. Removing it would mean the vast majority of casuals now would just not raid.
Normal- the actual base raid level. Meant to be beaten by casuals in an few weeks in pugs. Even mediocre raid guilds will down it in an week or two. Removing it would mean the jump is lfr to heroic which would be far too difficult for the average player.
Heroic- the end game raid for the vast majority of raiders. Most tiers (amidrassilb was an exception) most non mythic guilds will spend an few weeks before downing it. Some guilds spend months. Removing it would mean ending raiding at normal for 90 percent of the raiders playing today.
Mythic- played by an small percent, and almost nobody gets ce. Removing this would basically make the to end of the player base who can beat heroic in 1-2 weeks bored.
There’s really nothing you can remove and not have negative effects. Besides the whole prestige thing- I played vanilla. Nobody was awed you had thunderfury or atiesh. The hard for raiders thought we did, but in reality no one cared. And all your previous gear has always been useless the next tier, all the way back to bwl.
op…you really don’t want the devs killing raid modes.
those items have to be in game still. You may not like how they put them there.
they trimmed our raid line up since no lfr when its supposed to be there. something about how lfr is broken with cata changes they made. we don’t get details, so you won’t either lol.
Enjoy some of our fine upgrade dungeon bosses. 1 run can be smooth.
the next one, not so much. It depends on how the slimes show up. take heroic dungeon modded, throw in adds never there before…roll those dice.
we got our lfr gear with it removed. its just not the prettiest of solutions at times really.
People play content at varying speeds and difficulty, which can depend on their wants, individual skills, and desires. In all honesty even though the vocal minority whine about this from time to time, having the difficulties that we do is perfectly fine.
You don’t have to do all five difficulties if you want to, in fact the bulk of mythic raiders never touch normal once the first season has passed. You can literally skip the difficulty entirely and go straight into mythic given your gear starts at normal Ilvl.
Then the “prestige of gear” is a silly argument at this point. This is modern WoW, not classic, it’s time to get with the times. The time of spending months at s time getting those chase items has passed, along with epic geer being super rare and only coming from raids.
It wasn’t prestigious in tbcc redo either.
Look…they have the glaives! And I dropped them like sack of potatoes. I was expecting much more since I make no claims to be top 10%, hell 50% even, in pvp.
I found the buyer in a gdkp. Or a nepotism gift winner in LC politics. same result, one jsut paid gold for it is all lol.
Maybe you should actually raid and see for yourself why there are multiple difficulties.
No we don’t, which is why we only have 4.
Which has been working fine for like 8 years so
“Stop adding content that I specifically don’t like!”
-players who don’t like anything
Because the vast majority of WoW players never step foot into Normal, Heroic or Mythic raiding. They are very happy just doing LFR for the story mode and a little bit of raid tier gear they get out of it.
The players who do run Normal and above as their mode of progression in raiding are rather happy with doing the difficulties they feel happy to be in. MMO-RPG’s are about having choices and content that is as open to as many as possible people no matter their skill level.
The more levels of difficulty the more people things are open to when it comes to content like raiding or even dungeons. Having a wide spread of ilvl gear doesn’t harm you in any way or form. You go farm the difficulty level you can do the best for yourself and not worry about where others are farming to get their gear ilvl from. You will find WoW to be much more enjoyable that way.
Only about 20% of the playerbase limits themselves to Normal/LFR.
Twice as many people get AOTC each season.
Remember that Heroic, for much of the game’s life, was called “Normal”. It got renamed in WoD to Heroic. But it remains the standard difficulty for the most players.
Honestly, we don’t need story mode. What we need is Blizzard to not time game LFR /reduce the time gate to one week at most.
LFR will remain gated as long as Determination and lack of mechanics are a thing.
They didn’t timegate the LFR wings until Determination was added.
Which is just so stupid especially now that delves can easily give people better gear. Let people who want to experience SOME difficulty without it being overwhelming(while getting slightly rewarded) do so.
Because there’s a wide swathe of players who aren’t skilled enough for mythic but who are too skilled for normal to be a satisfying difficulty level. Heroic is a really important difficulty and it should absolutely stay available.
This is just a whole bunch of “no correlation.”
This would still be true even if there was only one difficulty level.
Story mode isn’t a whole difficulty, by the way. It just lets you do a super easy version of the last boss for people playing solo. It’s really not a new difficulty - at least not in the sense that it affects itemization or anything.
Heroic is by far the most popular way that the playerbase engages with raiding content.
No, we really don’t. World of Warcraft should really only have one difficulty mode and if you don’t understand why you’re exactly why it should happen in the first place. Blizzard doesn’t understand how to do difficulty (their idea of it is to waste as much of your time as possible and dialing punishment up to 11 while forgoing challenge in favor of ‘big numbas’) in the first place so the only raid mode should be Flex Heroic, with LFR being a queueable 10-man for it and you having the option to run the raids with a group of nine bots.
And then once or twice over the course of an expansion they should have a ‘mythic’ raid which is basically a director’s cut version of existing raids that becomes a sort of ‘what if?’ with deliberately dialed up difficulty.
4 raid difficulties just splits the community four ways. It’s obvious why it shouldn’t have been done in the first place.
Are you insane?