Do we have any idea what the population ratio between Retail & Classic is?

People keep telling me retail is more populated…
Yet when I log in the game, classic seems way more alive across all servers.

Anyone know if we have any info on what the population ratio between classic and retail is?

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Classic probably seems way more alive because the player base hasn’t had their souls purged from their body like retail players have with how hollow the retail experience is these days.

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Blizzard knows and there is no reason why they should let the public know until they have made up their minds on what to do next.

All that could happen is that people will use these numbers against them on forums like these.

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Its about 66% retail vs 33% classic based on my sample size experience on multiple discord channels and such. Classic has way less servers than retail, that why the player based is more dense.

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which means nothing because you do not have anything near correct data

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Bahahaha, hundrends and thousand of people playing on good Discord channels such as Raidbots and Jeeves isn’t a good estimate indicator? Please don’t post nonsense unless you want to come up with a better indicator. Or did you just not like what I posted and choose to just ignore it?

We should be able to get an indication how much the retail vs. Classic subscriber ratio was in Q3 when ActiBlizz reports earnings in two weeks. Like mentioned before, if the numbers are really through the roof, they will put out the numbers. But I doubt Blizzard Ent would disclose that publicly on an ongoing basis.

It’ll be interesting to see what the new Blizzard general manager adds over the next year or so.

I was under the impression that basically all subscriptions are for classic since there are other ways to pay for a retail account including in-game money?

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If the figure of approximately 5m subs before Classic came out is true, then what is the likely determinant is how many Retail players have switched to Classic completely.

While a lot of new subs have come in just for Classic, like my own, and a GM I spoke with said they were overwhelmed by the number of enquiries regarding new subscriptions, it is probably unlikely that the figure will equal or eclipse existing retail subs. Classic is after all, also 15 years old lol, it’s a new-old game.

As a Classic and onwards only sub myself, my natural wish is for Classic to be ahead in numbers, but yeah I think the real decider will be the number of Retail players who have left Retail for good.

But who knows, perhaps new subscriber numbers have well and truly surged thanks to Classic.

And no, please stop saying that we have come back to Retail and are only getting Classic for free. We don’t even think Retail is bad, we just don’t care for it like a large number of other games we just don’t care for.

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Classic does seem more populated but you have to take into account that in retail people aren’t just hanging out in Eastern Kingdoms and Kalimdor. Even with the CRZ thing a lot of areas will seem nearly empty.

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your % is what I was referring to – you dont have all data points available to you, only Blizz does but ok. continue to make up stats

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Earnings release only measures the dollars from actual subscriptions, so I don’t think game time counts as revenues. The WoW token price increased a lot in anticipation of Classic and still is high. Some of that is going to mask the true count of players in Classic if only revenues are used. But the players who didn’t have 150-170k gold in their retail account coming to play Classic would be paying cash or game cards. At the very least, we’ll see if Superdata was right or not.

marketing firms use focus groups of less than 100 people. what we have here is someone ignorant of basic statistics. “duuur u dident add up all the ppl on the planet so it doesnt count durrr”

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LOL. Can you call President Clinton and get that statistics class back online for me?

“Everyone” knows that you can lie with statistics and your sample size means nil unless it’s the right sample. :smiley:

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OP ask what the % is and I answered OP question. I had the decency to mention that it is a sample size. I’ve been looking at the trends on Discord, and friend list and such and and compare channels to one to another and they were consistent, even as Classic popularity died down from what started as 90% classic 10% retail amoung multiple communities. I believe I recall the minimum scientific sample size for the margin of error be acceptable is around 35 units. But yeah completely reject what I report because of your bias selection it does not fit to what you prefer to hear. Don’t spew useless junk here if you have no idea what sampling is or never taken a statistic class before.

And I mention a good place to get a educated sampling size to get the % yourself.

Jeeves, raidbots, wowanalyzer, any class discord, etc. A generic wow community that show the game version they are playing but the community isn’t targeted to a specific game version (your retail guild discord that keeps recruiting retail players).

Based on classic having only 1 layer for most part. The game is not designed to have more than 6k or so in the game on a singke layer/server. I would say with queues, at best 225k are playing classic.

I would think retail is still likely around 1 million.

Players are playing both, i would guesstimate maybe 75k-100k classic only players.

Soooo basically 10% playing classic only and 90% playing retail and classic, with majority playing retail only.

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Wildly incorrect.

Servers back in Vanilla had about 5k people on them concurrent (about 2500/side).

As we’ve already been told, a single layer/server has “many times more” players than a completely full Vanilla server.

So we’re looking at a BARE MINIMUM of 15k people per server. (Thats assuming “many times more” is only 3x).

And thats concurrently online, not “all the players on the server” as not everyone plays at all times.

THe problem is you have to take into account the nature of those communities.

That would be like looking at the WoW forums as an indicator, which is sheer follly, as single-digit percentages of players EVER post on these forums at all, ever.

Same with any Discord community, or raidbot, or anything like that - the community is ALREADY an outlier because theyre using something like Discord or Raidbot… and most people DONT.

Its kinda like trying to claim what games are relevant or populated by whats streaming on Twitch.

I.E. sheer stupidity.

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Ok then present to me a better indicator of a sampling size. Until then you are just rejecting it just because.

OP ask the %, not exact number amount of people. And I already mention that on my post on trying to use the best community that won’t go to a specific WoW like guild channels. You are debating for the sake of debating.