Genuinely curious. Not saying at their current iteration Warr is bad in pvp, but man, its a little brutal, even in semi Bis gear, im struggling against a lot of classes and I’d consider myself an above average pvp player.
Just trying to keep hope alive for next phase. Also hard bc i know some of the classes i struggle with now, are only going to get better. Druids, Shamans, locks, priests, some hunters, anything that can basically kite. Hamstring only goes so far.
I want to believe its not all for nothing bc i love this class.
You get intercept next phase which benefits from Warbringer. They get intervene later in the phases. The issue is once you connect you have limited abilities in phase 1 for quick burst. In phase 2 you get WW and Mortal Strike so… yes. They get much, much better.
They are wrecking balls with a defensive and offensive dispeller behind them, but just like any other class they have their weakness’.
I suppose this is true, after I’m on them and open with a hamstring +disarm for melee, its like ok, quick strike and hope for a deep wounds proc before i get bursted down or kited to death, even with escape artist, it can be rough sometimes., the rage generation just isnt there to spam abilities.
Warriors are mostly free kills right now in PvP and their design in Vannila is terrible. They are reliant on pocket healers and BiS gear to even stand a chance. As someone who has mostly mained Warrior they don’t get fun in design till Wrath. Which is why I’m hoping that SOD fixes everything wrong with Warrior so they can be fun to play.
Hoping Glad stance is done right. Warriors also need sustain healing and utility runes. Victory rush needs to be fixed to be on a 15 sec CD and used on Any target. Then maybe MoP second wind, shockwave, ranged silence with heroic throw, mass spell reflect we could get warrior where it needs to be.
Until then we wait. I’ll keep playing my casters in SOD.
Arms is one of the best PvP scaling specs in the game in Classic so in later phases with crit gear and decent attack you will start to shred people and especially with runes, the only real downside of actual Classic warrior is that you lack mobility once intercept is on CD and if you are stuck in combat but with the rune you can use both charge and intercept breaking movement impairing effects is actually insane.
Also intervene is huge especially in battlegrounds, and as a gnome you literally just have the most mobility out of any melee later on.
I don’t consider myself to be particularly great at PvP, but I also don’t think warrior is that bad. I guess it depends on what you mean though.
If you find yourself as a level 25 warrior walking around by yourself, out in the world and you get picked on my hunters, warlocks and other ranged classes all lower level than you, grouped up, kiting you around and laughing as they kill you, well…
Idk if that really gets better.
Warbringer is nice, but it’s only so much. Warriors, I think at least, are maybe the most fun class to play in a group, but that comes with some trade offs. Primarily that warrior is maybe the least fun class to play solo, out in the world on a PvP server.
Warbringer is nice, but I wouldn’t say it makes bad players good. Not that I’m an amazing player, but you still need to time it appropriately, and have at least some idea of what the other class has available. Like, if you charge into a mage that then just blinks away, that’s a waste.
But for sure, warriors are a good class. If someone like me wins sometimes against hunters in 1v1s, then anyone can play it well enough to enjoy it, I think.
This makes me feel better, i know its rough for some classes more than others right now, i guess i just dont understand the massive disparity between the classes and why. I will just be patient.
I personally dont know what runes they could add that would give us a clear edge, but excited to see what comes with p2
I mean, I have no idea what will happen in SoD with runes in the coming phases, so some comment about some guy predicting that Warriors will be S-Tier in a later phase for solo world PVP may be a much, much better source of information than I am!
However, I wonder where you’re coming from. My thoughts are that if you’re coming from having played ranged only in Retail and started in Legion for example (I’m just throwing random ideas out there), and decided that you’d try warrior in SoD and Classic for the first time, and aren’t enjoying it, I highly doubt that you’ll enjoy it more later.
Sure there are more skills we gain access to in higher levels. That’s for sure! And someone else might chime in and say, “No, you’re wrong Snipy. You don’t know.” and fair enough, someone else might have a different opinion than I have, but my point is Warriors are Warriors, and they play like Warriors, even now at level 25.
Well, I do suppose that with in-combat gap closers, such as Warbringer already gives, being able to do even more damage, more quickly, and being able to apply Mortal Strike is going to be big.
Intercept requires 10 rage, and Berserker Stance. And yes, Charge generates rage and if you’re using Warbringer can be used in any stance, so there’s that.
So if you time them both, you could effectively have 2 gap closers every 30 seconds, as long as you can get within 25 yards, and/or stay there long enough, which sounds easy but we’ll see I guess.
I guess. In the scenario above, it could be a matter of a Cold Snap Frost Nova, or something like that. What about if mages get an insta-cast polymorph on a 15 second CD or something similar?
It’ll be interesting to see what happens. I’m skeptical that warriors will be largely considered an S-Tier solo world PVP class, though maybe there will be a Gladiator Prot-Warrior absolute meme build that will indeed be such a thing, and I suppose we’ll see the forum posts about it at the time!
We’ll see what happens, but either way, I’m looking forward to P2 and what’s to come this Season of Discovery.
Mortal Strike (you know, the warrior exclusive mortal strike) will be mandatory for any successful PvP next phase. Couple that with an AoE fear and being a plate wearing, unstoppable pinball of death with execute, whirlwind, the epic 2 hander from gnomer, and a level 1 passive nerf immunity.