Do priest-healers actually need buff?

Flameshaper does in 4 buttons what disc does with 20. Disc has to blanket 20 people with atonement prior to raid damage, only half of which will be done with Radiance meaning you need to individually target around 10 people get everything off, pop evangalism and then start DPSing.

Thats 12 GCDs worth of set up before damage comes and before you actually start doing real healing for a mechanic.

A flameshaper can do the same thing with stasis, dream breath and engulf effectively making it 4 spells casts that can be done right as damage comes and, depending on tje recent nerfs, may actually still heal more than discs entire 20 button setup/damage rotation.

So less clunky higher HPS method of doing the exact same thing disc does.

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Specifically, they’re a better disc at healing in raid.

They essentially do the job of disc as a raid-wide burst healer, but it takes less time to set up and they can get it for every damage event without much trouble.

They are not a better disc in dungeons, because Pain supp/barrier have better use and can’t be covered by another class easily like it can in a raid comp.

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Yes! I’ve been repeating this same sentiment for awhile.

Just because something has comparable numbers. Doesn’t mean it FEELS good.

Would you rather dig a ditch with a Backhoe or a Shovel? – Both get the job done, but one would absolutely suck. Now imagine telling the guy with the Shovel to complete the job in the same amount of time as the guy with the Backhoe, but tell them they are getting paid the same. – This is the current state of M+ for Holy Priests.

Raw HPS between healers is relatively the same, but the Kits are so DRAMATICALLY different in terms of QoL. – Would you rather heal 20mil worth of Rot damage, or purge it? — Many healers only have 1 choice, and it sucks.

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Generally speaking discussions about HPS is largely irrelevant unless one class lacks the throughput to actually do content. Flat out there is no effective difference between someone putting out 100k HPS and another player putting out 1 million HPS on a 100k health pool.

This simple fact is why utility, or damage are the major deciding factors when it comes to taking a healer. Every healing class has the throughput to do the content but holy priest is pretty much the only spec that ONLY has throughput on its side. In this day and age that simply isn’t enough.

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I have no issue with disc but all I do is 5 mans. And I don’t play holy so can’t speak to that.

I’d like to see some more utility, but for now they just need an easy tuning change just so they can be playable. No idea why Blizz only tuned disc in dungeons when every other healer needed the help as well. If they don’t want to touch Holy in raids, then just increase the healing of Prayer/Circle of Healing in dungeons by 200%. Same with other AoE heals for other healers, like Wild Growth and Light of Dawn. Idk why it feels like they are gatekeeping AoE healing so hard this xpac.

I’m pushing 12s on my tank and it’s basically just 80% resto shamans and 20% priest healers. I’ve done a few 12s as Holy and the healing is pretty rough. I would say holy caps out at 13-14 on most of the dungeons on its healing capabilities.

Disc can keep pushing because of lenience, rapture, and barrier mitigating most of the DMG.

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I managed to get invited to 12s simulating I was disc, then changing spec at the dungeon lol.
After timing leaders of both keys were like “thought you were disc lmao”

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