This is breaking my heart.
Games like Slay the Spire, Enter the Gungeon, and FTL are among my most played games on Steam. I never knew there was such a large subset of people who hated the genre to the point that they’d attack people on the forums over it.
Don’t worry, Binding of Issac… They didn’t mean what they said…
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One of the basic premise of the genre is overcoming challenges through perseverence so…
I like Rogue Like games a lot.
Torghast isn’t a rogue like, it’s just torture.
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I like rogue-like games that are fun. Torghast is not fun, it’s just a tedious bore.
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Torghast in its current state isn’t the same kind of Rogue-like that actual Rogue-likes try to be.
The Torghast we got on the Beta was very much like an actual Rogue-like and was beloved by all, but this Torghast is nothing like the version we first saw and I’m growing increasingly more upset at this fact.
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Never been a fan of them.
It is true, roguelike games are trash. but you are free to like trash.
Torghast is to roguelikes as Heores of the Storm is to MOBAs.
Blizzard really sucks at emulating other genres.
That’s just nonsense. Heroes is at least a MOBA. There is no questioning that. They just changed some mechanics around to make it more friendly to those who didn’t like some of the mechanics of a traditional MOBA.
Torghast just simply isn’t a rogue like. Period. It has a shell of one, but when you get down to it there is no real challenge. It is a slog. And the randomization is mostly trivial and pointless. And we don’t unlock anything so that future runs are going to be better or more fun. The reward isn’t worth the justification to play.
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“What? You all don’t have phones?”
Pretty much sums it all up.
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putting rogue like aspects into a total different genre of game is like turning WoW into a FPS shooter and then asking “C’mon I thought people liked FPS shooters!” It turns out that when people are playing one genre of a game they might not like other genres.
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Torghast is like 5% of ‘rogue like’ I bet even, not having played FF that their dungeon thing they did is better 
Steam is pc cancer so I stay away.
Torghast before was infinitely-scaling. The first couple floors were very challenging, but afterwards you could offset that challenge with a lot of power stacking (which eventually got COMICALLY broken). There weren’t any player power rewards tied to it early on and everyone basically agreed that it had so much potential to be truly excellent.
I loved that version of Torghast. A lot.
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Honestly never heard of them until today, on our illustrious GD forum.
I think the issue is how central to the game it is. Even if no legendary desire…you are here. I will be here later today to see Jaina. On a char who has their first. and probably only legendary lol. No Torghast…no Jaina.
I mean its like flappy bird. YOu can hate it as much as you want. And its okay. Its one WQ in bastion. A WQ you can not do and the world moves on.
Personally I don’t mind flappy bird (don’t jump for joy at it either) and take the easy WQ clear here. Hell yesterday I did a fishing WQ along the way. Not everyone likes fishing…I said sure why not lol. Don’t like to fish…the game doesn’t make you do it either.edit: okay, I recall an outland raid you do fish the boss out
I haven’t played many of them, they aren’t really something I’m into… and I played WoW because I wanted to play an RPG. I don’t particularly go for a lot of genre blending, like I don’t appreciate when corn gets into my brownie in a TV dinner either.
WoW is a crappy rogue-like, because even if you get a good chain going, you are stopping at six floors and losing everything anyhow. Instead, it’s just slogging through something to go back to playing our normal characters. Everytime it gets fun, Blizzard just makes it harder and the rogue-likes I had played before weren’t really super-hard or slow. It was more that eventually you would mess up and lose. Blizzard didn’t like that people were doing well so they keep punishing us for success. It’s like playing a game with someone who keeps changing the rules because the first goal they had is that you were never allowed to win.
I love roguelikes. However, there’s been an aspect of gameplay that roguelikes have been leaning heavier into that’s just opposed to WoW in its entirety.
Most Roguelikes are being designed around the concept that you can beat them regardless of whether RNG favors you. I’ve never played Slay The Spire, and I know FTL doesn’t jive with this, but if you look at something like Gungeon or Hades or many many other games in the genre, you can out-skill the game to where upgrades aren’t specifically necessary.
That doesn’t exist in Torghast, and I’m not sure if that design philosophy can work in WoW at all.
There’s also the fact that each run just takes so long. Most roguelikes are designed around a get in, get out, do another run perspective. Torghast takes forever, where that’s just not viable.
Torghast is making the whole genre look bad because Blizzard has handled and tuned it so piss-poorly.
I’m sure the people who’ve hated Torghast if they tried some decent Rogue-like games would actually enjoy it.
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