Paladin:
‘Obduracy’ 1 point 2% less dmg from AOE attacks.
‘Crusader’s Reprieve’ 1 point, …Crusader strike heals you for 2% of your max health.
‘Sanctified plates’ varies by spec %Increase Max Health, %increase Armor %decrease from AoE attacks’
‘Of Dusk and Dawn’ Only up half the time but Dusk reduces all damage taken by 5%.
Retribution Only: ‘Guided Prayer’ When your health is brought below 25% you instantly cast a free word of glory at 60% effectiveness on yourself’
TLDR None of those buttons need to be pressed, and all together its a pretty insane - dmg taken kit which is way better and more effective than + Max health.
Demon Hunter: ‘Ilidari Knowledge’ Reduces magic damage taken by 5%.
‘Charred Warblades’ You heal for 3-4% of all fire damage you deal.
‘Will of the Illidari’ 5% max health.
‘Collective Anguish’ Eye beam summons…‘clone who casts fel dev which heals you’
‘Soul rending’ Leech increased by 10% and another 10% (20% total) when in Metamorphisis. (Paired with demonic where you enter meta for 5 seconds after every eye beam.
Havoc Only: ‘Netherwalk’ 6 sec immune
‘Demon Hide’ Magical damage taken reduced by 3%’
‘Scars of Suffering’ Increase versatility by 4%.
Deathknight:
‘Permafrost’ Your Autoattack damage grants you an absorb shield equal to 40% of the damage dealt.
‘Gloom Ward’ Absorbs are 15% more effective on you.
‘Veteran of the 3rd war’ Stamina increased by 20%.
‘Will of the Necropolis’ Damage taken below 30% health is reduced by 20%
‘Unholy Endurance’ Increase lichborne duration by 2 sec and while its active damage taken reduced by 15%
‘Blood Scent’ 3% leech
‘Suppression’ AoE attacks reduced by 3%
Mage:
‘Tempest Barrier’ Shield for 6% max health when you blink.
‘Arcane Warding’ 4% reduced magic damage taken.
‘Diverted Energy’ Your barriers heal you for 40% of the damage absorbed.
‘Reabsorption’ Healed for 5% of max health whenever a Mirror Imagine dissipates due to direct damage.
+Ice Block, + Alter Time, +Ice Barrier + Mirror Images.
Rogue:
“Cheat Death” Yep.
‘Iron Stomach’ Increases healing from crimson vial, healing potions, and healthstones by 25%’
‘Deadened Nerves’ Physical damage reduced by 5%
‘Recuperator’ Slice and Dice heals you for up to 1% of your max health every 2 seconds.
‘Leeching Poison’ 5% leech to lethal poisons.
‘Soothing Darkness’ You are healed for 24% of max health over 6 seconds after gaining vanish or shadow dance.
+Cloak +Evasion
Monk:
‘Calming Presence’ Reduce all dmg by 3%
‘Grace of the Crane’ All healing taken increased by 8%.
‘Close to heart’ You and your allies within 10 yards have 8% increased healing from all sources.
‘Generous Pour’ You and allies within 10 yards take 4% reduced damage from aoe.
Monk Active abilities:
‘Diffuse Magic’ 1.5 Min, Reduce magic damage by 60% for 6 sec, + try to remove debuffs back to their caster.
‘Dampen Harm’ 2 min reduce all damage taken by 20% - 50% with larger attacks being reduced more.
‘Expel Harm’ 15 sec cd, self heal (Has 2 talents to buff the heal: 1) Vigorous Expulsion 50% more heal and 15% increased chance to crit. 2) Profound Rebuttal critical healing increased by 50%.
‘Fortifying Brew’ 4 min cd, 20% max health, 20% reduce all damage.
Shaman:
'Ancestral Defense" Leech +2%, Reduce damage from AoE by 2%
‘Elemental Warding’ Reduce all magic damage taken by 4%.
‘Nature’s Guardian’ When health drops below 35% you instantly heal for 20% of max health, 45 sec cd on heal.
Druid:
‘Verdant Heart’ Frenzied Regen and Barkskin increase all healing received by 20%.
‘Thick Hide’ Reduce all damage taken by 6%.
‘Well Honed Instincts’ When you fall below 40% health, instantly cast a Frenzied Regen, 90 sec cd.
‘Matted Fur’ When you use Barkskin or Survival Instincts gain an absorb shield.
‘Rising Sun, Falling Night’ increase vers by 2% at night.
‘Natural Recovery’ 2% more healing received.
Warlock:
‘Demon Skin’ Soul leech absorption now passively recharges at a rate of .4% max health every 1 second and may absorb up to 15% of max health.
‘Fel Armor’ When Soul Leech absorbs damage, 10% of the damage taken is absorbed and spread out over 5 seconds. ALSO reduces all damage taken by 3%.
‘Demonic Embrace’ 10% stamina.
‘Fel Synergy’ Soul Leech also heals you for 15% and your pet for 50% of the absorption it grants.
‘Profane Bargain’ When your health drops below 35% the percentage of damage shared via soul link increases by 5%.
‘Lifeblood’ When you use a healthstone gain 7% leech for 20 seconds.
‘Demonic Fortitude’ Increase you and your pets max health by 5%.
‘Abyss Walker’ using Demonic Circle Teleport or Demonic Gateway reduced all damage taken by 4% for 10 seconds.
‘Resolute Barrier’ Attacks recieved that deal at least 5% of your health decrease Unending Resolves cooldown by 10 seconds, 25 sec cd on effect.
‘Soul Link’ 10% of the damage you take goes to your pet instead.
Evoker:
‘Regenerative Magic’ 3% leech.
‘Inherent Resistance’ 4% reduced magic damage.
‘Twin Guardian’ Rescue puts shield on you and passenger for 30% of your max health.
‘Attuned to the Dream’ 4% increased healing received and done.
+Renewing Blaze 1.5 min cd, for 8 seconds, 100% of the damage you take is healed back over 4 seconds.
+Obsidian Scales 1.5 min cd 2 charges(via talents) 30% damage reduction.
Priest:
‘Spell Warding’ 3% Magic damage reduction.
‘Sanguine Teachings’ 3% Leech (Choice node)
‘San’layn’ 2% more leech. (Choice node)
‘Angelic Bulwark’ When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your max health for 20 seconds. 90 sec icd.
*Priest has a lot of active spells around fade dmg reduction, and flash heal reduction + dispersion for shadow.
Warrior:
‘Leeching Strikes’ 5% leech
‘Pain and Gain’ When you take any damage heal for 3.5% of your max health. ICD 10 seconds.
'Endurance Training" 5% Stam and reduction of fear,sap, incapacitate.
‘Second Wind’ Restore 6% health every second if you have not taken damage in the last 5 seconds.
*Active skills include spell reflect, rally cry, fury has tons of survivability from bloodthirst.
Hunter:
'Rejuvenating Wind" 8% max health, and Exhiliration heals for an additional 16% of max health over 8 seconds.
‘Hunters Avoidance’ 6% reduced damage from area of effect attacks.
*Active buttons Turtle(3min) Exhiliration (2 mins, reduced by focus spent, ON global self heal) Survivial of the Fittest 2.4 mins 40% dr, and if you don’t have to use another pet (like the freedom from root pet you probably need for Tindral you can also have Fortitude of the Bear 20% max health. 2 min cd.