Do people actually enjoy fire playstyle

The whole only being an asset once every 2 minutes

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I’ve been playing Fire since Cata and still enjoy it.

Although the spec is heavily weighted towards combustion, I have some nice utility and decent sustain damage when it’s not up. I usually single target the most dangerous mob in a pack and let ignite cleave to the rest while maintaining Living Bomb, that way I’m usually fairly easy on the healer unless it’s unavoidable damage.

Ya know, I hated it at first, but now I’m liking it.

You have to have all the pieces you need, and work your rotation down to scientific accuracy just about, but it’s getting more fun now that I’m seeing results…I guess the word is it’s more rewarding than most specs, as you put time into it

Not as fun as the Legion version, but yes. Fire is the only spec out of the three that I really enjoy.

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I’m fairly casual. Was frost for most of expansion but once I got the bracers, I’ve enjoyed fire a lot. I will say it’s incredibly frustrating to feel weaker than all the other dps in a dungeon until I blow all the cool downs. That part I think is a huge class design failure. I’d gladly trade some of the crazy burst dps if my numbers the rest of the time felt like they were on level with the other equally geared dps-ers in my party.

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You could play the minute mage spec with some ineffable truth and no “on use” trinkets … be less usefull but useful more often.

Its gaining some traction but underperforming in high end raiding

You are confusing play style with damage. The fire play style is fairly engaging with many instacasts and spells off the GCD. It provides mobility and an execute that changes up the rotation. It has a burst phase on a short cooldown and its major cooldown actually changes the rotation.

It feels fun to play for many people, regardless of not doing as much damage during the non-combustion, non-execute portions of the fight.

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Yes, because as an ex-Shadow Priest main, when progging on boss fights that matter like Carapace or N’Zoth, your flat damage profile doesn’t do anything.

Timing CDs for when your damage actually matters is much better for fights like these. There’s also the modern WoW encounter design problem where everything needs to be dodged and your damage only matters in specific windows.

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Damage is an important part of playstyle in my opinion. The amount of damage you can do with specific spells, CDs, and lineups is very important and will change how you play certain encounters significantly.

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It could be worse. You could be using a mechanic like BoS for frost DK’s.

No one wants to play a spec that does zero damage, but warlocks were falling asleep during Sunwell spamming shadowbolt while easily topping meters. Being rewarded for utilizing cooldowns and spells properly is definitely a perk of a play style but people can still enjoy playing fire even though there are periods of significantly lower damage.

I love it. It’s difficult and rewarding, and you do insane damage.

fire is cheap and clunky. arcane for life. try sustaining damage on a broken spec without a cheap passive cleave. takes skill.

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Can’t say I enjoyed it much at first but now I’m ok with it.

It’s less mind numbingly boring than arcane (and does better damage wise). Personally, if the standard frost rotation was viable I’d be playing frost as I find it has the funnest and most adaptable took kit of all three specs. Unfortunately, I find No-IL even more boring to play than arcane.

SL isn’t looking much better for arcane or fire so far. I’m hopeful frost will be playable if they do they’re usual “we’re not going to listen to alpha feedback and leave the specs as dumpsterfire when expac begins and then we’ll fix them as we go.”

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The addition of Phoenix flames for fire mages as baseline is pretty nice.

Actually that was something I liked seeing. I mean I do like what they’re trying to do with fire … just the people I know playing alpha say it’s going to need some serious numbers tuning if it’s going to be a viable spec for high end content …

… but isn’t this the way fire ALWAYS starts an expansion? lol

I’m a 7 year arcane mage who gave it up for BfA. Reading the initial reviews and talking to a friend playing it on alpha, it’s sounding even worse than BfA. My friend described it as a “slow mind numbing spec that feels like the WoW equivalent of paint drying.”

She said the thing I was most excited about (stacking arcane missiles) is actually nothing like it was in Legion and it’s a clunky mess trying to gain the three stacks and save them for when they’d do the most damage. She said the only thing she likes about is that Overpowered isn’t as mandatory so she gets to use Arcane Orb and the mana regen from Barrage brings back good feels from Legion days.

early legion fire was awesome feeling AND did big dmg. current legion fire mage does great dmg but is much harder to play correctly, although sometimes it feels good to play and others it feels crappy to me

Fire is alright. I was playing it for a while because you can ramp up damage quickly. That said, I wasn’t sold on its playstyle. I’ve traditionally played Frost, but I am currently enjoying Arcane.

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Minute mage is very strong on certain fights and is competitive on almost all of them.

You still use the same trinkets for minute mage as you would for thr Lucid Build though the option to use a 2nd on-use trinket instead of Font is a bit more viable. The bracers are strong but not necessarily mandatory either for minute mage.

The current build of fire is alright. Legion playstyle was a bit better. I think we are incredibly valuable in pushing DPS timings on certain fights and ignite is strong which is nice. I most enjoyed fire during MoP and WoD when combustion was a timed dot separate from ignite. The skill ceiling was much higher then.

I have concerns about fire without a major rework. We are being held up by essences, azerite, and a few key items. We will just have to wait and see what SL brings.

Serentire - your transmog art looks freaking awesome. Just wanted to comment!

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