**Do not** walk back feral changes

This aged poorly.

But did it? xD

Grats again, cats! And bears now!

they just walked back the walk back!

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So did this lol.

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How long you reckon the rebuff will last? Bets?

Until the lone intern who works on classic decides to switch classes

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bring the player not the class amirite?

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Whatever they do, the first group of players I think they need to be considerate to in these changes is the Bears… The amount of warriors and dk’s trolling the forums right now is kind of gross… It has already been a widely accepted and often the running joke for you guys is that bears suck and they have gotten the sh*t end of the stick this entire expac… Why is everyone okay with that? This effects everyone in the game as it have effectively taken the game down from three tanking classes down to two and has removed the ability for raids to min/max their comps. To put this into perspective… Everyone is still mad about the dodge fix and how warriors and dks are getting smashed now their classes arent bugged… Guilds wouldnt be struggling with the late change had Bears been a viable option to rotate into encounters like alg! Bears were the one unique tank that does not block and instead had a larger health pool to be able to take tank busting encounter abilities. Too many people are cookie cutting the raid comps they see online and not actually being flexible with the game like its supposed to be played. we all know bis lists can be wayyyy off, yet we still think there only one way to do encounters… Alg right now is effectively an encounter that is probably the most beneficial for druids as if your healers timing isnt absolutely perfect and tanks CD’s arent absolutely perfect, you can still survive as the abilities that are one shotting warriors and dks right now simply dont one shot a bear with 50k+ HP… mitigation is mitigation by any means, not just dodge, parry, block… If you have more health to survive tank busters and random events then THAT IS mitigation that is arguably the best kind and actually how the game was meant to be played. Not by griefing the games bugs…

lol ridiculous post …

How about they buff everybodys’ DPS +1000% so people have even more fun ?? So every body pumps really hard. And then when that starts to get boring we buff everyone with another +10,000% DPS buff so everybody pumps, pumps really really hard?? I bet that sounds fun to you, really really fun…

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According to the logs feral is 5th on boss dmg with assassination beating anyone who isn’t assassination. Also brez and innervate are huge cooldowns regardless of whether it’s a huge dps loss or not, it’s 2 gcd’s and something that could be and has been the difference between a kill and a wipe. As you well know it isn’t just about dps, feral brings a ton of utility which increases their value in a fight.

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safe to say #nochanges shipped sailed lol this games a mess n constantly is maint mode

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Very strange you picked warriors best fight in all of ulduar. Pick Ignis, a non cleave fight and tell me how warriors are looking compared to ferals, or the even vezax,algalon??

1k difference.
But why are you guys so against ferals? Why not attack assa? Or affic? or unholy dk? Surv hunter?

Why is it okay for others to beat warriors, but oh no no no no, Ferals are not allowed.
One of the most complex rotations in Wrath, it should be rewarded.

and whats wrong with cleave fights? Every class/spec has something unique. What about Rets - they shine at Kologarn. But are the bottom everywhere else. Literally no paladin threads around.

Im resto druid. Paladins/disc are considered to be top tier. Much higher level of perfomance than Resto Druid. Hpala surpasses me in ST, Disc surpasses me in AoE. Resto also got bricked T84P set bonus…I’m not running around yelling BUFF RESTO. I’m asking for a bug to be fixed, but not asking for buffs.

Noones against ferals, the buff was completely warranted. The class was pretty much useless before, and only took rogues gear away, a drastically far better performing class.

By this logic, we should nerf everyone who has any sort of utility.
Shadows bring nutty aoe heals.
Nerf all druids. Blanket nerf them.
Nerf paladins to the ground. All of them.
Nerf shamans too.
Nerf warlocks.
Nerf hunters for their aspects and MD.
Nerf DKs for bringing shadow debuff.
Heck, evenn nerf rogues for ToT.
Only warriors are allowed to do damage.

No dmg is dmg, who cares about utility, if everyone does good dmg, everyone will be brought: everyone should be doing meaningful dmg regardless of the complexity of the rotation. Your post is dumb.

If warrs get buffed, nothing will change.
They might bring x2 of Warriors at most. Warriors won’t suddenly become this star spangled awesome class that everyone just wants tons of.

Im not against warrior buff, go be S+ tier. This will only help my raid teams.
I simply think it’s not necessary to buff them. And Feral buff was certainly too much. FFF should have been 50-75% OOC proc, not 100%.

We would just continue bearweaving then. Also playing with a prayer on proc rates is a terrible play style in any game.

Yeah, having a less than 100% chance to proc OoC on FF would have just made it feel awful to press the button for nothing. If they want it to be a smaller buff, just make it a glyph. Voila, feral is buffed, but buffed less because there is a trade off.

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I’m not against ferals or an class getting buffed to give me a higher chance or killing a boss. I couldn’t care less whether I’m stacking Ferals or UH dk’s or Locks as long as the boss dies, the raid is content, and the shinies drop. I say buff feral again because why not…

I guess in a perfect world I’d prefer bug fixes over buffing or nerfing in most cases. For example blood dps is considered a joke because DRW (blood’s dmg CD) has 5-6 bugs that prevent it from doing any meaningful dmg. I’d prefer getting crippling bug fixes sorted first if I had a say.

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