Activision should put all of their resources in making a WoW 2 and rebooting the story. The game engine is really dated and it becomes increasingly difficult to work with ancient hardware/software that cant even handle 20 players on the screen at once.
Also why is Activision the only AAA company with DDOS problems?
I think they need to release Galaxy of Warcraft next! Btw the game engine has been improved upon and nearly rebuilt after all these years. Maybe their servers need an upgrade though?
Why do you think this dev team would be any better at making WoW 2 than they are at making expansions? Without what little structure has been imposed by the older version of the game, they’re more likely to go all-in on the things players have hated about the last few expansions.
I like how you’re implying that by taking the (likely) very small Classic team off the Classic projects, they could come up with an entirely new MMO instead.
The game engine isn’t that bad. They’ve continuously updated it, it’s not like we’re still at 2004 quality.
A WoW 2 would kill the game. Throwing away the story and characters they’ve built since WC1, telling players to abandon their characters and progress. It’ll be in development for many years while WoW 1 dies in purgatory maintenance mode. The game would not recover.
And a WoW 2 wouldn’t be dramatically different from this one. There’s nothing they can do in it that can’t be done in an expansion. No benefit, total loss.
Same reason any game becomes buggier after years, spaghetti code as they call it. Code from 2002 is MacGuyvered together and integrated into things in which it shouldn’t be integrated(currency such as gold being integrated into your backpack.) New devs have to do workarounds to not break the code or to alter it in general. Maybe this dev team isn’t as bad as we think it is. Maybe they’re just working with a ton of spaghetti code.
As for the systems that’s not the devs’ decisions, that’s the designers and directors such as Ion.
Except most of the problems don’t seem to be the mechanics of play, but rather poorly thought out systems and even worst storytelling. Can’t blame that on spaghetti code.