Can everyone in this thread just go re-watch the blizzcon deep dive on delves again please? During that the exact quotes:
“Delves are role agnostic.”
Except white hits in high delves practically one shot casters.
Lessons learned from Torghast, Islands, Scenarios
“We’ve learned a lot about how to tune these sorts of experiences, how to design them, for flexible scaling groups of different sizes and different role compositions”
Lol no it was WHACK in groups when it came out, scaling way out of control…
“Delves are a new end game pillar.”
“A key aspect in saying this is an end game pillar is that it’s an offering in parallel to the others, to dungeons, to raids.”
This point failed completely in season 1, functionally delves was 619 item level (Bounty Maps too rare to reliably get to 626 in a reasonable time frame with delves alone… and even then, that’s only 626).
PvPers craft themselves or buy from vendor 639 gear.
Mythic raiders can loot 639 gear.
Mythic Plus players can get to 639 with vault rewards only…
Delves was not parallel in season 1.
“Every delve will end in a vault full of treasure.”
You loot 7 gold.
You loot 6 gold.
You loot 7 gold.
You loot 5 gold.
You loot 7 gold.
You loot 6 gold.
You loot 5 gold.
Didn’t even cover deathless run repairs.
In regards to having a companion
“As brann ventures with you… you will be able to spec him and customise his abilities to compliment what you or your friends are bringing to the group. Whether you want more survivability (healer) whether you want help with someone to tank (tank?) or whether you want more control (dps)… This can help us balance the experience as well.”
If Brann could tank in season 1 the white hits instantly killing squishy classes might have been an avoidable problem and made for a much better experience for a lot of players.